Search results

  1. kimduck

    Solved How do you implement a critical hit?

    Thank you for the reply. I researched a different method and managed to solve it. anim freespecial45 offset 238 177 @script void self = getlocalvar("self"); int r; if(frame == 0) { r = rand() % 10; // 0–9 if(r == 0) // 1 / 10 = 10% {...
  2. kimduck

    Solved How do you implement a critical hit?

    For example, I want to use the same command, but have it trigger anim freespecial2 with about a 90% chance and anim freespecial3 with a 10% chance. I would appreciate it if you could tell me how to implement this.
  3. kimduck

    Solved I created a charge-up action, but the sound is too long.Is there a command to stop the sound immediately?

    Yeah, I modified it that way. Thanks as always. I don’t really know any code, and because of the language barrier I can’t properly read the manuals either. I’m just taking existing OpenBOR games, modifying them bit by bit, and slowly digging deeper into how things work. You often help me out...
  4. kimduck

    Solved I created a charge-up action, but the sound is too long.Is there a command to stop the sound immediately?

    I added a charge-up sound from The King of Fighters. However, it’s quite long. Like in The King of Fighters, when you cancel while charging, I want the sound to stop immediately at that moment, but I don’t know how to do it. I’d appreciate it if you could let me know how.
  5. kimduck

    Solved Is there a way to make a summoned unit grant the caster attack ownership, similar to a projectile?

    Should I create a .c file and apply it to the summoned creature? Or should I put it directly into the summoning skill in the character .txt file?
  6. kimduck

    Solved Is there a way to make a summoned unit grant the caster attack ownership, similar to a projectile?

    That’s fine. The summoned Thunder Cloud is invincible anyway and only performs direct attacks. I’m willing to try that approach. If you could explain how to implement it, I would appreciate it.
  7. kimduck

    Solved Can the same command execute different skills based on the player’s level?

    나중에 시도해 볼게요. 감사합니다.[/CODE]
  8. kimduck

    Solved Is there a way to make a summoned unit grant the caster attack ownership, similar to a projectile?

    I created a skill that summons a Sorceress Thunder Cloud. As shown in the video, it is a type = npc that follows enemies and attacks them. When the Thunder Cloud attacks, however, the score and combo count do not increase. Is there a way for a type = npc summoned via @cmd spawn to grant attack...
  9. kimduck

    Solved Can the same command execute different skills based on the player’s level?

    I would appreciate it if you could explain how to write it.
  10. kimduck

    Solved Can the same command execute different skills based on the player’s level?

    Like the D&D wizard’s Magic Missile, is it possible to make it fire 4 projectiles at low level and 7 projectiles at high level? For example, can it be set so that at low level it uses anim freeSpecial2, and at high level it uses anim freeSpecial22? Also, is it possible to have no skill at low...
  11. kimduck

    Which file and which part of the code controls the menu unlock?

    For example, if clearing the normal game unlocks the special game menu, or if a menu is locked on the first playthrough and becomes unlocked after meeting certain conditions, I would appreciate it if you could tell me which file and which part handle this.
  12. kimduck

    Is there a command to completely lock the player’s movement (up, down, left, and right)?

    How should I answer points 1 and 2? I would appreciate it if you could explain how to apply them
  13. kimduck

    Is there a command to completely lock the player’s movement (up, down, left, and right)?

    I’m trying to make a mini-game. I want to create a game where you match dango onto a skewer according to Ichitantal’s timing (video link: ). I tried using nomove 1 and speed 0, but none of them work. Since this is a mini-game, it’s not the original character. I changed the character state to...
  14. kimduck

    Is there a way to spawn enemies randomly?

    I have created 10 different enemies (Mob1 to Mob10). Currently, calling 'spawn Mob1' only spawns that specific enemy. How can I make it so that one of these 10 enemies is selected and spawned randomly?
  15. kimduck

    There are a total of eight stats in the platform, so I would appreciate it if you could let me know what each of them represents

    For example, I see that ‘platform’ has eight values like this: 240 216 -60 -40 16 0 21 75. I already know about the 10 values for bbox and attack, but I’m not sure what the platform values mean. I’d appreciate it if you could explain them
  16. kimduck

    How do you extract character sprites?

    Previously, I manually took screenshots while playing the game, then removed the backgrounds in Photoshop to extract each image individually. That was extremely tedious. I saw in a YouTube video someone easily extracting only the character from the game screen. I’d appreciate it if you could...
Back
Top Bottom