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  1. SUPERJ11BIT

    SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship

    Unfortunately, I don’t have any other way to share updates without using external platforms. I’d rather stop posting anything.
  2. SUPERJ11BIT

    SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship

    SNES - Fan-Made Prequel to Turrican II IN DEVELOPMENT ------------------------------------------- Starting today, I’m switching things up: I won’t be using external servers to upload photos anymore. All visual content will be posted directly through YouTube posts instead.This change will make...
  3. SUPERJ11BIT

    [SMW Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks

    No worries! I also post the same images on my YouTube community posts, so if you can’t see them here, you can check them out there instead. Link
  4. SUPERJ11BIT

    [SMW Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks

    For example, when I start working on my own Monkey Island game, it won’t look like the first picture, but like the second one. Basically, that’s how I imagine my game. (n) (y)
  5. SUPERJ11BIT

    [SMW Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks

    My Idea for a SNES‑Style Point‑and‑Click Adventure I’m developing a unique concept: a point‑and‑click adventure designed as if it were truly built for the Super Nintendo back in the ’90s, but with a creative twist that gives it its own identity. In classic point‑and‑click games, the cursor is...
  6. SUPERJ11BIT

    Old games that still worth to play

    I’m a huge Amiga fan too. That era means a lot to me, and I’m planning to cover and develop plenty of Amiga titles on the SNES. It’s my way of giving those indie gems the spotlight they deserve. Topic
  7. SUPERJ11BIT

    The Parts of SNES Game Development That Slow Me Down

    Thanks a lot for the comment! Honestly, hacking the SNES isn’t that complicated — it just takes patience, curiosity, and the willingness to tear everything apart piece by piece. I’m a huge retro‑gaming fan, and over the last few years I’ve been focusing on developing games for the Super...
  8. SUPERJ11BIT

    The Parts of SNES Game Development That Slow Me Down

    Anyone who follows my projects knows how much I love making SNES games — but not every part of the process hits the same way.So I wanted to share which parts I enjoy the most… and which ones tend to drag a bit for me. When it comes to drawing sprites and backgrounds, I’m completely in my...
  9. SUPERJ11BIT

    [SMW Hacking] Building a Point‑and‑Click Engine on the SNES Using Sequential Blocks

    I’ve been experimenting with a sequential “password block” system in Super Mario World using custom ASM blocks. Each block increases a RAM counter only if it’s touched in the correct order, and a final door checks the value and automatically triggers the end‑level sequence. What’s interesting...
  10. SUPERJ11BIT

    SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship

    New Level Inspired by STRYX Thanks to principekento! I wanted to share a cool update about the project. A few days ago, principekento left a comment that really stuck with me: "I’ve been following your work with interest, and as a parting tip I’d love to see something inspired by my old...
  11. SUPERJ11BIT

    SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship

    The bosses in my game… mutant giants! I have to admit, I didn’t originally plan to include bosses in my game. But while I was working on a few ideas, a thought suddenly hit me: why not add mutant giants? The idea clicked right away, and it feels like it gives the whole project a stronger...
  12. SUPERJ11BIT

    My ridiculous dream: installing Windows on an SNES Mini… that I don’t even own

    Hey everyone, So I wanted to share one of my most ridiculous tech dreams — and the best part is, it’s about a console I don’t even have. For some reason, I keep imagining taking an SNES Mini and turning it into a tiny Windows workstation for coding hacks, mods, and other digital nonsense...
  13. SUPERJ11BIT

    Why am I still developing SNES hacks in 2026?

    In a world where everything moves fast, where new consoles drop every year and graphics seem to matter more than ideas, I keep going back to the Super Nintendo. Maybe it’s nostalgia, maybe it’s stubbornness… or maybe some things never stop belonging to the present. The SNES isn’t “outdated”...
  14. SUPERJ11BIT

    SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship

    SNES Project Update! I’ve just wrapped up all the sprites and the entire graphics set for the game. It’s been a ton of work, but seeing everything come together has been amazing.Starting today, I’m officially moving on to the SNES coding phase — the most technical part, but also the one that...
  15. SUPERJ11BIT

    SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship

    Thanks! Yes, I’m working on a ROM hack based on the SNES version. As for tools, there isn’t a dedicated editor for Turrican that lets you directly modify levels and enemy structures. I’m using a mix of general SNES tools, graphic editing, and manual hex modifications to handle structure and...
  16. SUPERJ11BIT

    SNES - Fan-Made Prequel to Turrican II – Set Entirely Inside the Intro Ship

    Hi everyone! I’m working on a personal project: a fan-made game that serves as a direct prequel to Turrican II. The core idea is to show what actually happens during the intro of the original Amiga game—the attack on the Freedom Forces’ ship and the fall of the crew. My game will end exactly...
  17. SUPERJ11BIT

    SNES ROM HACK ( B - 01 )

    Hahaha really? I honestly thought I was one of the very few people who even knew about it! It always surprises me when I run into someone who’s deep into this kind of niche stuff—Amiga music, OSTs, unused tracks, all that good old retro goodness. It’s awesome to see someone else who appreciates...
  18. SUPERJ11BIT

    Why am I still developing SNES hacks in 2025?

    In a world where everything moves fast, where new consoles drop every year and graphics seem to matter more than ideas, I keep going back to the Super Nintendo. Maybe it’s nostalgia, maybe it’s stubbornness… or maybe some things never stop belonging to the present. The SNES isn’t “outdated”...
  19. SUPERJ11BIT

    SNES ROM HACK ( B - 01 )

    There's no way you’ve actually heard it before 😄The music comes from an Amiga CD32 game, but it was never used in the final release. It was a scrapped track that stayed hidden on the CD, so it’s basically impossible to have heard it anywhere else!
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