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  1. Gurtag

    followcond/anim

    is there a sample script about it? a mod to study? thanks for the insight man
  2. Gurtag

    followcond/anim

    hello guys.. is there a way to make enemys go to follow# after the original attack anim ends rater than jumping to it as soon as attack hits? or a way to set the switch frame?
  3. Gurtag

    How do i set bboxes and offsets

    you can use openborstats as a .txt browser/editor and visual suport for offsets, bboxes, attacks etc, this are the more common stable build 0.53 openBor statistics - Browse Files at SourceForge.net there a newer build with better load time etc build 0.67 but it gives false warnings if you have...
  4. Gurtag

    OpenBOR

    i know nothing of this matters but if it worth something i use 6392, and at the time it was along with similar numered builds, side worked by kratus if i recall correctly most notably(in my case) fixed an joystick maping bug, and and if i recall too they were superviced by you and eventully...
  5. Gurtag

    ownership on shot/throw projectiles by script

    got it.. thanks a lot man.
  6. Gurtag

    ownership on shot/throw projectiles by script

    hey ppl i noticed that when you shot by custknife you get to see the enemy health bar and the damage your projectile deals but you dont see anything when shoting by script, is there a way to fix this? like add an specific line of code to link the script to the entity that shots it? side...
  7. Gurtag

    hitflash

    allright man thanks for the advice...
  8. Gurtag

    hitflash

    well for one not having to create a new entity for every new hitflash needed.... as hitflash command only suports idle anim of the say hitflash entity, i could use diferent follows anims of the same entity for diferent hitflashes it would be quite usefull.. lets say i need a new hitflash for an...
  9. Gurtag

    hitflash

    sup guys, whanted to ask if there is a script for custom hitflashes, like been able to spawn an entity in anim followX if say attackbox hits...
  10. Gurtag

    GoW Trilogy Remake

    cant remember a remake i liked more or at least same as the original....
  11. Gurtag

    "Cadillacs and Dinosaurs" Chinese Remake

    exactly my thoughts
  12. Gurtag

    Z vs. Panel Interaction

    use selection tool on ps or other graphic sofware to mesure the image like this.. the number of vertical pixels from top of your image to the edge of the floor should be your zmin value in level txt ps: openborstats is an awsome tool.. just use it to navigate, acces and edit any txt file of you...
  13. Gurtag

    setlayer subject to spawn position

    yes of course, it works fine if i spawn it at Z0, it just display behind cyrax, it is not big deal, i asked in case there was an abailable functionality like the one i tryed to descrive ..
  14. Gurtag

    setlayer subject to spawn position

    it doesnt really matter.. could be 3d level the thing is that setlayer would allways work subject to screen and not the actual entity position wich is intended functionality i know, i was tossing the question in case there was another way.. thanks a lot for all the help guys..
  15. Gurtag

    setlayer subject to spawn position

    sorry i am awkward explaining myself. yes it is on a 2d level, i want the spawned grenade to display infront everything wile spawning at same Z that its parent entity, if i give just a value of 1 pixel in z spawn i get the grenades to fall like this video. but if i spawn them at Z0 most of the...
  16. Gurtag

    setlayer subject to spawn position

    hey dano thanks a lot for the script but doesnt work setlayer seems to allways work subject to screen and i am trying to make it subject to caller position.. yep, i want to spawn at Z0 but be draw/display as if it were at Z1 meaning looking infront of caller despite actually been spawned same...
  17. Gurtag

    setlayer subject to spawn position

    hey guys is there a way to make an entity spawn or set it´s Z draw position subject to his actual position and not screen? for example i use @cmd spawn01 "cyraxbomb2" x120 y21 z0 but want the spawned entity be drawn at z1 infront of his parent entity.. or set up the entity from header or...
  18. Gurtag

    question about throw

    worked like charm thanks a lot bloodbane
  19. Gurtag

    question about throw

    hey guys, been working in the throw system on my mod wich is pure standard, changed throw anim to grabbackward and grabfoward to gain some more control and been able to throw foward too (thanks JIAM final fight for this one) and there are a few things i want to achive but no luck so far so any...
  20. Gurtag

    sound volume

    yea it may be a result of the other sounds been louder, anyway got them to work though with awfull quality, if i ever start other project will adjust all sounds to the lower denominator lol.
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