facing

  1. O Ilusionista

    Target facing

    I'm implementing a TMNT-style trap, where the character will fall for a while into a hole and then escape from it (the animation is still a wip). But I'm having a problem: the character always appears in the falling animation facing the same direction as the entity, no matter which way he...
  2. O Ilusionista

    Subtype Flydie

    I have an entity witht he subtype flydie: But it has an issue: it always flies to the same direction when it dies, no matter from which direction you hit it. Is there a native way to bypass this (which would make sense to have) or do I need to rely on script for that?
  3. dantedevil

    Solved Force animation face right

    Hello! I'm working a lot in my mod and now have a new boss with a special animation. Before you defeat the boss, when he have low health, he perform the special animation and then escape. So I want he perform this animation to the right of the level, no matter the place he is located in that...
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