game development

  1. joseledev

    GameSense Developer Tools + OpenBOR Developer Needed

    Hi folks! José here, a Spanish developer. I'm working on an experimental plugin that integrates assets and custom data into starter templates. It’s still early alpha, aiming to eventually become a Godot/Unreal plugin and a GameSense widget for OpenBOR. I’ve been inspired by ChronoCrash...
  2. octavio777

    How to work with palettes and prevent sprites from being generated with strange colors?

    I'm sure this is a common question, but I didn't find an answer updated to the current version of OpenBor. Well, I was trying to create a sprite for a character, but it came out with incorrect and poorly adjusted colors. I'd like to know why this happens, how to fix it, and what to keep in mind...
  3. octavio777

    Solved How do I start my project? (Openbor)

    Hello, everyone! I'm new to the community. I've been learning all about OpenBor these past few days, and I'm fascinated. But I've run into a problem: How do I get started with my project? I have the basic tools and knowledge, but I don't have a base or template to begin working. I'm open to any...
  4. ExtraWildGames

    Making a game and wanted to ask people here a question...

    Do you, as people of the general public, and as a gamer, really care about "buzzword" design tropes for games? My point being when someone says "this game is a soulslike." I don't really like this one-note sorta offhand denotion of a game. Do you care if an up and coming game is a "Soulslike" or...
  5. WaffleMutt

    Beat 'Em Up Builder

    I'm a pretty dumb kid! I wanted to make a game that encapsulated the Spirit of MUGEN into beat 'em ups. I essentially wanted to make a game that's main thing was being an easier version of making beat 'em ups. Of course, planning for all the tools to be useable in the game. Animate the enemies...
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