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  1. hbdhl

    Exhibition Open the level door after defeating the enemies. Approach the open door to enter the next level.

    Let me describe the scene: There is a closed door on the map. After the player defeat all the enemies, the door opens, and a guiding arrow appears. Then, the player approaches the door, and the level ends. OpenBOR provides a simple implementation method, and I believe this demo will inspire...
  2. E

    Solved item(weapon) property “shootnum ” not get?

    My friend asked me to make gun-type weapons that can carry scripts through the scene level. I discovered during production...the manual does not have a "shooting" api. Cannot access the remaining ammo... Then I checked the underlying code... It was discovered that there was indeed no "shooting"...
  3. dantedevil

    Solved Item spawn position

    I have a problem in my mod with the z position of item spawned when destroy certain obtacles. My mod have some obtacles like the locker, or the container when the strike was broken, but not disappear, to give a more realistic effect. This obtacles has set in the level an item to spawn. spawn...
  4. dantedevil

    Solved Item duplicate bug

    When hit an obstacle with item inside, with the torpedo of Raiden, the items turn in 3. Thats very rare. Here the Raiden complete animation: anim freespecial8 loop 0 followanim 6 followcond 1 delay 4 offset 87 177 sound data/chars/raiden/rtorp1.wav...
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