I am having a few issues by trying to detect on update.c when player is on the main menu, what wiki said the old way was deprecated so I used the new system status constant but still not detecting or even printing anything on the log, I don't know what I am doing wrong.
void main()
{...
I was reading the manual about the stage count and I've found this info
"current_level", - Level index of current set, start from 0.
"current_stage", - Stage index of current set, start from 1.
What is the difference between a level and a stage?