player script

  1. MysticalMist

    MP at 0 when players spawn in?

    My main goal is to have the player's MP start at 0 when they spawn in instead of being full right away. So far, all I've done was create a small script that looks like this: void main(){ void self = getlocalvar("self"); changeentityproperty(self, "mp", 0); } From there, I made that...
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