Count Monte
Member
I've been testing out our D&D mod on a couple of Android systems (JXD and Ouya). One problem I find is that when we have text, if you are finished reading the first one and want to skip to the next.
On PC, you just press the attack button and it goes to the next text. On Android, if you press the attack button it skips to the last page of text, bypassing the others (as though you had pressed attack several times).
Here's an example of our text with more than one page -- any advice on how to get it working on Android the same as PC?
name MerciousD
type text
facing 1
setlayer 10000
animationscript data/scripts/shop/shopS.c
anim idle
delay 6
offset 160 206
frame data/chars/dialogues/1.png
frame data/chars/dialogues/2.png
delay 1000
frame data/chars/dialogues/special/mercious1.png
frame data/chars/dialogues/special/mercious2.png
frame data/chars/dialogues/special/mercious3.png
frame data/chars/dialogues/special/mercious4.png
delay 6
frame data/chars/dialogues/3.png
frame data/chars/dialogues/2.png
frame data/chars/dialogues/1.png
@cmd suicide
frame data/chars/misc/empty.gif # 10
frame data/chars/dialogues/2.png
delay 1000
frame data/chars/dialogues/special/mercious5.png
frame data/chars/dialogues/special/mercious6.png
delay 6
frame data/chars/dialogues/4.png
frame data/chars/dialogues/3.png
frame data/chars/dialogues/2.png
frame data/chars/dialogues/1.png
@cmd suicide
frame data/chars/misc/empty.gif
On PC, you just press the attack button and it goes to the next text. On Android, if you press the attack button it skips to the last page of text, bypassing the others (as though you had pressed attack several times).
Here's an example of our text with more than one page -- any advice on how to get it working on Android the same as PC?
name MerciousD
type text
facing 1
setlayer 10000
animationscript data/scripts/shop/shopS.c
anim idle
delay 6
offset 160 206
frame data/chars/dialogues/1.png
frame data/chars/dialogues/2.png
delay 1000
frame data/chars/dialogues/special/mercious1.png
frame data/chars/dialogues/special/mercious2.png
frame data/chars/dialogues/special/mercious3.png
frame data/chars/dialogues/special/mercious4.png
delay 6
frame data/chars/dialogues/3.png
frame data/chars/dialogues/2.png
frame data/chars/dialogues/1.png
@cmd suicide
frame data/chars/misc/empty.gif # 10
frame data/chars/dialogues/2.png
delay 1000
frame data/chars/dialogues/special/mercious5.png
frame data/chars/dialogues/special/mercious6.png
delay 6
frame data/chars/dialogues/4.png
frame data/chars/dialogues/3.png
frame data/chars/dialogues/2.png
frame data/chars/dialogues/1.png
@cmd suicide
frame data/chars/misc/empty.gif