There is a big problem now when im using versusdamage 1 to enable players to hit each other in VS levels and i want to disable it with "nohit 1" in regular beatemup levels, it works fine in latter ones but when im using weapon and i switch back to main model with weaponframe then "nohit 1" in regular levels stops working and i can hit other players, this should not happen.
It looks like "nohit 1" is changed only when level starts and later isnt executed when you pickup weapons.Maybe "nohit 1" is incomplete.
To solve this bug i have to add variable in idle animation to switch candamage myself ? Does anyone know better solution how to let players hit each other in VS mode and not hit each other in regular levels ?
This workaround is quite dirty but i think its the only way.
Im trying to figure out whats causing this and even with "versusdamage 0" it happens, when im using weaponframe to switch to default model then i can attack playable characters, never happened before.
It looks like "nohit 1" is changed only when level starts and later isnt executed when you pickup weapons.Maybe "nohit 1" is incomplete.
To solve this bug i have to add variable in idle animation to switch candamage myself ? Does anyone know better solution how to let players hit each other in VS mode and not hit each other in regular levels ?
This workaround is quite dirty but i think its the only way.
Im trying to figure out whats causing this and even with "versusdamage 0" it happens, when im using weaponframe to switch to default model then i can attack playable characters, never happened before.