Bugs with Weapons

BeasTie said:
Now you know my pain, several years of my life because of this.....

seams that I got what is wrong: there is an issue with drawsprite function because globalvar isn't accepting the value.
The trick is: sometimes, OpenBOR crashes because that error (because the code isn't getting the sprite value) but do not log it. Then, you are shooting in the dark. I've spent hours into that...

I tried the weapon change with Emma and no crash.

Die_In_Fire said:
It's a new bug?

Since which version of obor?

Weapons have bug since...many versions ago. We don't know which one. DC even stated that Weapon code, at the engine, is a mess.
 
Why you want to preserve candamage settings? if default model has different candamage setting wouldn't it make more sense if it revert to it's own instead?
I dont remember exact settings but the thing is - my character cant get hurt by other player when coming back to weapon 0 but can get hurt by coming back to weapon 2 ( and its supposed to be like that with weapon 0)which is exactly the same clone of weapon 0 but with different weapon number.I call it a bug.
Candamage is changed in the middle of game and engine just ignores it if its weapon 0 but it accepts it if its weapon 2 or even weapon 1, it just simply doesnt work properly with main default model when coming back to it by switching weapon or dropping it.
 
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