Capcom-style pausetime by Jesuszilla

Another useful tutorial I found on MFG, this one by Jesuszilla (developer of Blugen), which is on how to add a true Capcom-style pausetime to an attack. Got a frame of motion blur or oddly-extended limbs you don’t want to pause on?

https://mugenguild.com/forum/topics/having-animations-play-hitpause-capcom-converters-please-read-157580.0.html

You simply add this code after your hitdef, make sure to register your characters first pausetime (the first number in their hit.pausetime), the amount of passing ticks, and what AnimElem they are on and you now have some neat-o pausetime. This even allows for extended combo potential, alongside looking better.
 
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