Custom hitflash for each enemy

  • Thread starter Thread starter doranikofu
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doranikofu

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It seems like the hitflash is defined in attack animation.
I saw blood splash is used a lot in the other games as hitflash. I'm thinking of also having some robotic enemies. Then it will be odd to have them splash blood. I have not seen an easy way to define hitflash based on enemy. Is there a quick way to do it or it requires the script? Thanks!
 
nsw25 said:
if theres something you like in a game you can always unpack the mod and see how they do it, my game urban lockdown for example has different hitflashes for objects than people (so they dont spit blood)

This is how you do it: put this in your robot enemy text file

noatflash 1
Then define what flash you want them to have

flash  block

thanks! now I noticed this command in the tutorial :)
 
I had to do the same thing with alien enemies because they don't look right with red blood, they need green blood. I had to also make the skin explode off of the Terminator enemies in my game, and btw you can combine different hit flashes. For example when a Terminator explodes first its skin & blood blows outward away from his body exposing the metal torso, then an explosion starting in the center of the chest, then the metal body parts fly off, legs, arms, head etc.
 
A.D. Vanderstein said:
I had to do the same thing with alien enemies because they don't look right with red blood, they need green blood. I had to also make the skin explode off of the Terminator enemies in my game, and btw you can combine different hit flashes. For example when a Terminator explodes first its skin & blood blows outward away from his body exposing the metal torso, then an explosion starting in the center of the chest, then the metal body parts fly off, legs, arms, head etc.
so you have several entities for several forms of the boss? I remember seeing tutorial about how to set different forms of boss but did not check for details
 
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