spawn1 {x} {z} {a}
Optional.
{x} is relative to the starting edge of the screen. {z} is relative to the stage's minimum z value. {a} is relative to the ground.
{x} is measured from left for levels with direction right and both and it's measured from right for levels with direction left.
Although {x} could be any value, its maximum value is 320. Value more than 320 will be deducted by 320. For instance, setting x = 540 will put player in x = 220 instead (220 = 540 - 320).
However, it's possible to give {x} negative value in direction both and right or big value in direction left and leftright to put player1 offscreen when level start. Why would you want this though?
{z} could be any value but it can't put player 1 beyond maximum z value.
Setting {a} > 0 makes player falls down on respawn. Default value for a is 300. NOTE: {a} only effect respawn not when level starts.
If there's a hole on player's spawn spot, the spawn spot will be shifted up or down to safe place temporary.