Wombat2112
Banned
In theory an RPG could be the easiest game to make I assume?
*I was just thinking about simplified D&D in Open Bor and or RPG's in general.
Those familiar with the book game probably know usually there is something like:
FIRST
Initiative roll - 20 die with a roll equal to or higher roll than armor class of enemy. Example: whatever the die rolled number + or - any bonuses or handicaps determines a successful hit.
Example enemy armor class is 15 you roll a 14 but your Fighter charcater has a +3 bonus Initiative. Total being 17 therefore it would be a successful roll.
*Then a damage die based on total of 1 6 sided die or total of 2 4 sided die rolled or what have you depending on character ability.
*Ranges and Melee attacks based on characters level, skills. and other factors
The point, using a random generation of a number between 1-20, or the ranges of 1-4 on 4 sided die used twice to simulate 2 4 die rolls for damage is just an example. I remember havin 4 sided die. 6 sided. 8, 10, 12, 30 and even 30+
Seems like something like this could be simply be achieved with randgen language terms. This is simplified but I was thinking it would work and could be improved upon. Even random encounters could be achieved. I would think it would work. Especially being randomness is often what determines successful or failed attacks and damage in RPG's. When a player's XP reaches a certain number they level up thus their abillities improve aeach time. So maybe bonuses increases + combined with roll of the die again.
Turn based RPG but as visual as possible would make it funnest.'
Of course you would need to write a story to serve as Dungeon master's roll which would again be random CPU Rolls
Should be easy to do in theory. any thoughts.
*I was just thinking about simplified D&D in Open Bor and or RPG's in general.
Those familiar with the book game probably know usually there is something like:
FIRST
Initiative roll - 20 die with a roll equal to or higher roll than armor class of enemy. Example: whatever the die rolled number + or - any bonuses or handicaps determines a successful hit.
Example enemy armor class is 15 you roll a 14 but your Fighter charcater has a +3 bonus Initiative. Total being 17 therefore it would be a successful roll.
*Then a damage die based on total of 1 6 sided die or total of 2 4 sided die rolled or what have you depending on character ability.
*Ranges and Melee attacks based on characters level, skills. and other factors
The point, using a random generation of a number between 1-20, or the ranges of 1-4 on 4 sided die used twice to simulate 2 4 die rolls for damage is just an example. I remember havin 4 sided die. 6 sided. 8, 10, 12, 30 and even 30+
Seems like something like this could be simply be achieved with randgen language terms. This is simplified but I was thinking it would work and could be improved upon. Even random encounters could be achieved. I would think it would work. Especially being randomness is often what determines successful or failed attacks and damage in RPG's. When a player's XP reaches a certain number they level up thus their abillities improve aeach time. So maybe bonuses increases + combined with roll of the die again.
Turn based RPG but as visual as possible would make it funnest.'
Of course you would need to write a story to serve as Dungeon master's roll which would again be random CPU Rolls
Should be easy to do in theory. any thoughts.