Just an idea

In theory an RPG could be the easiest game to make I assume?

*I was just thinking about simplified D&D in Open Bor and or RPG's in general.
Those familiar with the book game probably know usually there is something like:

FIRST
Initiative roll - 20 die with a roll equal to or higher roll than armor class of enemy. Example: whatever the die rolled number + or - any bonuses or handicaps determines a successful hit.
Example enemy armor class is 15 you roll a 14 but your Fighter charcater has a +3 bonus Initiative. Total being 17 therefore it would be a successful roll.

*Then a damage die based on total of 1 6 sided die or total of 2 4 sided die rolled or what have you depending on character ability.
*Ranges and Melee attacks based on characters level, skills. and other factors

The point, using a random generation of a number between 1-20, or the ranges of 1-4 on 4 sided die used twice to simulate 2 4 die rolls for damage is just an example. I remember havin 4 sided die. 6 sided. 8, 10, 12, 30 and even 30+

Seems like something like this could be simply be achieved with randgen language terms. This is simplified but I was thinking it would work and could be improved upon. Even random encounters could be achieved. I would think it would work. Especially being randomness is often what determines successful or failed attacks and damage in RPG's. When a player's XP reaches a certain number they level up thus their abillities improve aeach time. So maybe bonuses increases + combined with roll of the die again.

Turn based RPG but as visual as possible would make it funnest.'
Of course you would need to write a story to serve as Dungeon master's roll which would again be random CPU Rolls

Should be easy to do in theory. any thoughts.
 
Easy in concept yes, but it's not the easiest thing you can do in OpenBOR. OpenBOR's default game modes, layout, behaviors, etc. are all defaulted to a side scrolling beat em' up. To build an RPG, you will need to write some basic scripts (i.e. the RNG dice rolls) and act accordingly.

DC
 
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