Solved Lifebarstatus question

Question that is answered or resolved.

machok

Well-known member
So I just read this, my question is what is the difference with e{#}life, e{#}icon and e{#}name?

*what I'm asking is related about enemies or maybe NPC, not other entities

C:
lifebarstatus {w} {h} {noborder} {type} {orientation} {border} {shadow} {graph} {backfill}

    This command makes entity’s lifebar be displayed onscreen. Usually this is used by bosses but works for any type.
    If this is set, entity’s lifebar, icon and name will be displayed immediately onscreen. This entity will still shows normal lifebar, icon and name which appears under player’s if it interacts with players though.
    This settings is not affected by ‘nolife’ (see above) at all.
    {w} is the maximum amount of health the bar can display. Defaults to 100.
    {h} is the height of the lifebar in pixels. Defaults to 5.
    {noborder} turns on or off the border and shadow around life bars. {0} means there is, {1} means no outline or shadow.
    {type} is a flag that sets how lifebar show health. 0 (default) means if an entity’s health goes over width, the life bar will wrap around and ‘double up’ on top of itself (1 unit of health is 1 pixel long.). 1 means the lifebar is shown in percent based.
    {orientation} is a flag that sets lifebar’s orientation. 0 (default) means horizontal while 1 means vertical.
    {border} sets layer adjustment of outer border. Default to 0.
    {shadow} sets layer adjustment of border shadow. Default to 0.
    {graph} sets layer adjustment of graph fill. Default to 0.
    {backfill} sets layer adjustment graph background. Default to 0.
    The last 4 variables can be used to place lifebar behind player ‘icon’ or ‘bgicon’. To do that you need to give value like -300.


lifeposition {x} {y}

    This command determines display position of entity’s lifebar onscreen.
    It is counted from upperleft corner of screen to lifebar’s upperleft corner.
    Use this together with ‘lifebarstatus’ above.


nameposition {x} {y}

    This command determines display position of entity’s name onscreen.
    It is counted from upperleft corner of screen to name’s upperleft corner.
    Use this together with ‘lifebarstatus’ above.


iconposition {x} {y}

    This command determines display position of entity’s icon onscreen.
    It is counted from upperleft corner of screen to icon’s upperleft corner.
    Use this together with ‘lifebarstatus’ above.
 
I see.. I probably didn't realize it because I was using a script, Thanks Ilu 😘


*edit: now I get it, the e{#}life, e{#}icon and e{#}name it's more to which players who interact.
while lifebarstatus is will remain visible even if no one interacts with it (boss health bar)
after few hours :LOL:
 
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