losing target issue

O Ilusionista

Captain 100K
HI,
I want to make a special scripted throw, which is executed using CANCEL command from GRAB to FREESPECIAL8.
But somehow, the player loses the target, and he does the animation without grabing anyone.

If I use the same code as "grabbackward", it works perfectly. Why this happens?

anim grab
loop 0
delay 6
offset 93 124
bbox 80 71 39 56
cancel 1 1 0 d f a freespecial8
frame data/chars/namor/grab00.png
frame data/chars/namor/grab00.png

anim freespecial8
attack 110 76 38 16 0 0 1 0 0 0
loop 0
offset 93 124
jumpframe 9 4 2
landframe 17
@cmd entergrab
frame data/chars/namor/grab00.png
delay 6
@cmd slamstart 1
@cmd position 0 45 0 -1 0
frame data/chars/namor/grab00.png
frame data/chars/namor/attack101.png
@cmd position 4 57 69 -1 0
frame data/chars/namor/bthrow00.png
@cmd position 7 11 73 -1 0
frame data/chars/namor/block00.png
@cmd position 10 -60 55 -1 0
frame data/chars/namor/bthrow02.png
delay 20
@cmd position 14 -44 5 -1 0
@cmd spawn01 "stompfx" -44 0 0
@cmd spawn01 "crack" -44 0 -1
@cmd hurt9 25
frame data/chars/namor/bthrow03.png
delay 6
@cmd position 4 -60 55 -1 1
frame data/chars/namor/bthrow02.png
@cmd position 10 -15 73 -1 0
frame data/chars/namor/bthrow04.png
delay 16
@cmd position 4 -25 71 -1 0
frame data/chars/namor/jump00.png
delay 4
@cmd position 6 -45 51 -1 0
frame data/chars/namor/jump01.png
delay 1
@cmd position 6 0 40 -1 0
frame data/chars/namor/jump02.png
delay 4
@cmd depost 0
@cmd throw 25 2 8 -3 0 0
frame data/chars/namor/jump02.png
delay 26
offset 93 140
@cmd clearL
frame data/chars/namor/get00.png
bbox 88 62 30 45
offset 93 124
delay 6
frame data/chars/namor/jump02.png
delay 6
frame data/chars/namor/jump01.png
delay 1000
frame data/chars/namor/jump00.png
bbox 77 77 40 49
delay 12
sound data/chars/ironman/run.wav
frame data/chars/namor/land01.png
frame data/chars/namor/land00.png
frame data/chars/namor/land01.png
 
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