Solved Mid-air command cancel while maintaining velocity

Question that is answered or resolved.
but it immediately turns into the jump attack animation.

you have to set the right flags or the character will interrupt the move into a jumpattack.

Add this to your freespecial move:

@script
void vSelf = getlocalvar("self");
if(frame==0){
changeentityproperty(vSelf, "aiflag", "jumping", 0);
changeentityproperty(vSelf, "aiflag", "attacking", 1);
}
@end_script
 
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