O Ilusionista
Captain 100K
but it immediately turns into the jump attack animation.
you have to set the right flags or the character will interrupt the move into a jumpattack.
Add this to your freespecial move:
@script
void vSelf = getlocalvar("self");
if(frame==0){
changeentityproperty(vSelf, "aiflag", "jumping", 0);
changeentityproperty(vSelf, "aiflag", "attacking", 1);
}
@end_script