modding openbor for begginners

darkknight

New member
hey guys darkknight here. I have been playing openbor mods for several years now and really interested in modding it. so I started to mod off of one of the old mod(xmen). I use ferroman for my first character editing. but I have a problem with his sprites in game. his background sprite paper shows and his color is different than the sprites out of the game. If anyone can help me on how to fix this and have it show properly. it will be best appreaciated

Heres the problem  right here: http://postimg.org/gallery/1y15ivvjc/4e5ab90e/
 
You need to make sure that all the sprites have the same color palettes because if some of them have different color palettes from the others while they are in code, there will be a conflict with color into a mess. Try to exclude those that don't match in your code. Also, make sure you swap the background color to the very top-left corner of the color table.

You can take a look at this 'cause I answered about the palette(s):

http://www.chronocrash.com/forum/index.php?topic=1941.msg25587#msg25587

Also, do you have video.txt in your data folder?

Anyways, welcome to Chrono Crash, darkknight.
 
I don't have video.txt but I don't understand the post.

do you mean take un used sprites out of ferromans palette.

and I don't know what palette to use
 
also post here the colossus.txt or ferroman.txt that you are using

i want to see if you are using palettes or remaps in the header

if you are using remaps delete that line and
change to:

palette none

for now, and then we will see if the problem is with your sprite or your palette"remap" in the header
 
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