Palettes

crusoe371

Member
I am using Gimp for my project (characters, etc), my question is do I replace the ACT with the GPL palettte or is the pal.act a required file?
 
if your talking about master palette for openbor, this isn't required anymore.  Just change your mod to 16bit in video.txt
 
I have tried that, along with PalApply, still the screen and the sprites come out all garbled and in odd colors or solid pink, what else  can I do?
 
sounds like your confusing the process... you need to do the palettes correctly first.  Search the forum this has been discussed many times before. There is entire topics for this already.
 
If you used OpenBORStats for a basic quick character making, that could mean you didn't remove the name 00.png from the coding in any of the character's animation. That's because one of the sprites doesn't have the palette uniform as the others, which is 00.png. All sprites in one folder should have the same palette. Having different palettes while being coded is included, it would mess up colors like you got. If you were to go with "Yes" (or "Yes to All" if it converts to all images in one folder) to that, the sprite should've changed its colors differently from the palette. It's not a sprite problem. It's a coding problem. Only remove the one that doesn't have the same palette as the others from your character code.
 
On most of the enging provided by the mod creators always crash is it memory related, because I was testing my level a it was up for a split second and it crashes is there a fix for this?
 
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