projectile color help.

LazyKatt002

New member
afternoon mates  ;D

quick question,after a butt load of trial and error i finally got the hang of making
projectiles,kinda lol.

The problem im having is that after making the projectiles palette it still comes
out with a pink or white background even after saving it as a transparency .any ideas on what im doing wrong?

im not sure how to fix this.ive attached a png file,lol i know its not his fireball but a buddy and i thought it be funny to have our favorite characters in openbor, in wacky ways.Strange thing is when i was putting together iori i set it the exact same way and he has no pink border.

heres the code

name hado
health 1
speed 15
type enemy
shadow 0
candamage enemy obstacle player

palette data/chars/iori/hado.png

anim idle
loop 1
delay 5
offset 90 55
attack 51 10 76 163 40 1 0 1 10 0
frame data/chars/iori/hado.png


[attachment deleted by admin]
 
The first color on the pal needs to be pink (Or your background color) or it will not index and show transparency also the entire animation needs to use the same pal.
 
cheers mate!  ;D
your advice worked like a charm.

the problem as i had two individual palettes.
did as you suggested and merged them into one using fighter factory and it worked.

thankyou kindly
 
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