Die_In_Fire
Well-known member
95% of the mods have this common problem: when players aren't full aligned with enemies, their attackboxes don't connect, but the attackboxes of the enemies can. It means that enemies don't need to be on the exact z axis but player characters must.
Two ways of solving this:
1- changing the grandistance parameter
2- changing the Z parameter of every attackboxes for the player characters.
On my experience the former doesn't fix the problem for all mods. And the latter is quite tedious and time consuming... Just imagine to do that not only for one player, but also for every weapon and every other player... We are talking about lot of txts files here...
I would like to request that the default z value to be the same for players and enemies.
Some example on "hot mods " regarding the issue:
Openbor
DDGold:
Two ways of solving this:
1- changing the grandistance parameter
2- changing the Z parameter of every attackboxes for the player characters.
On my experience the former doesn't fix the problem for all mods. And the latter is quite tedious and time consuming... Just imagine to do that not only for one player, but also for every weapon and every other player... We are talking about lot of txts files here...
I would like to request that the default z value to be the same for players and enemies.
Some example on "hot mods " regarding the issue:
Openbor
Omega said:This Game is Excellent Mersox.
Besides that, I sometimes miss punching the putties when I am at the same line with them. Did you set up your hitboxes like that on purpose to make it harder or is it just that way?
DDGold:
fredo46 said:I remember having a basebal bat made you stronger than a whip ; here a whip has more reach and sometimes you just can't hit a baddy because of Z axis (bare hands or weapon) but he can ! Seems a bit unfair to me ???