stin I don't know anything about the ports, but if you want to give it a try, by all means you'd be welcome. Just sign up at github and submit your fix. I'll review and approve if it doesn't cause any issues.
The buttons covering the image is a byproduct of having virtual controls. I don't think we should change their size, because this could make the detection harder with smaller buttons.
I've played some emulators with small buttons and the experience is terrible. It's an UX rule t not have smaller buttons next to each other (what they did wrong in PPSSPP emulator, btw).
stin With all due respect, first of all, please stop with this behavior of "you are not a real gamer". We treat everyone with respect here and we do not like that kind of attitude, which seems pretty juvenile. YouTube and Facebook already exist for this.
You are free to disagree with anyone here. We only ask that this be done in an adult way, ok? We are not a bunch of kids into a console war.
And sometimes, the onscreen keys are more comfortable, on tram or bus, do not bring a pad.
I am aware of that - I test (and code) my game almost every single day using an Android phone.
I agree witht the idea if its possible to let the user move the buttons around and even scale them if he wants to (including making them smaller), but not making them smaller by default. So we can have both of the worlds.
I have respect for everything and for everyone and I am also Old man.
But if there are posts like these (in which you want to justify something, which maybe you do not want to do), from Old Videogamerz, I get angry, forgive me!
If the thing is feasible, I'm happy, if it is not feasible, I'm happy anyway.
To be truthful I don't know if this is something I can do but I can give it a try and hopefully I will figure it out. But all my engine development work has been put on hold until I finish at least 1 of my mods.