Viper Snake
Member
Sometimes quakeframe fails to the shake screen. I'm on the latest version of OpenBOR, but I've always had this problem with every version I've used. Here is the quake entity that I spawn:
Code:
name quake_heavy
type none
cantgrab 1
nodrop 2
offscreenkill 9999
antigravity 100
animationscript data/scripts/script.c
anim idle
loop 0
delay 1
offset 0 0
quakeframe 1 1 -8
frame data/chars/marianne/blank.png
delay 15
frame data/chars/marianne/blank.png
@cmd suicide
frame data/chars/marianne/blank.png