there was a new feature that lets u set the transparency of the next frame can anyone remember it ?
it was added at the same time as "drawmethod tintmode"
works fine on the new build !
it was added at the same time as "drawmethod tintmode"
drawmethod alpha {int}
Like above, use -1 or leave alone to avoid overriding.
drawmethod channel {r} {b} {b}
When using alpha 6, you can specify opacity for each channel (r, g or b), or leave the other 2 alone to set all the 3 channels.
For example the code below will grand the entity 25% opacity:
drawmethod alpha 6
drawmethod channel 0.25
works fine on the new build !