Super move combo?

esn23

Active member
Well Im not doing something right.  What i originaly wanted to do was make the player pull out a kitana and hit them each hit getting more and more powerful.  So for example you press up and attack for first hit when it connects you press up and attack again and again until all 5 hits are done.  This would not be a normal attack but a free special that consumes mana.  I had no clue how to do this so i tried follows the problem with those is they happen without pressing a button and i dont think they are going in the correct order or anything.  Can someone please tell me if the above is possible if not im cool with doing the follow thing but its not working right.  here is the code

anim freespecial
hitflash blood2
loop 0
delay 6
offset 67 114
fastattack 1
        followanim 2
followcond 1
        bbox 55 53 28 61
@cmd mpcost 30
        frame data/chars/logan/logan2/ka1-1.png
frame data/chars/logan/logan2/ka1-2.png
        @cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
        attack 74 56 61 46 5 0 0 0 0 0
        delay 15
        frame data/chars/logan/logan2/ka1-3.png
        attack 0 0 0 0 0 0 0 0 0 0
        delay  6
        frame data/chars/logan/logan2/ka1-4.png

        anim follow2
        hitflash blood3
loop 0
delay 6
offset 67 114
fastattack 1
        followanim 3
followcond 1
        bbox 53 58 24 55
        @cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
        frame data/chars/logan/logan2/ka2-1.png
        frame data/chars/logan/logan2/ka2-1.png
        attack 72 66 63 30 5 0 0 0 0 0
        delay 15
        frame data/chars/logan/logan2/ka2-2.png
        attack 0 0 0 0 0 0 0 0 0 0
        delay  6
        frame data/chars/logan/logan2/ka2-1.png

        anim follow3
        hitflash blood2
loop 0
delay 6
offset 67 114
fastattack 1
        followanim 4
followcond 1
        bbox 55 63 28 52
        frame data/chars/logan/logan2/ka3-1.png
        @cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
        attack 77 51 51 63 15 0 0 0 0 0
        delay 20
        frame data/chars/logan/logan2/ka3-2.png
        attack 0 0 0 0 0 0 0 0 0 0
        attack 90 78 30 48 5 0 0 0 0 0
        frame data/chars/logan/logan2/ka3-3.png
        attack 0 0 0 0 0 0 0 0 0 0
        delay  6
        frame data/chars/logan/logan2/ka3-4.png

        anim follow4
        hitflash blood2
loop 0
delay 6
offset 67 114
fastattack 1
        followanim 5
followcond 1
        bbox 51 69 24 45
        frame data/chars/logan/logan2/ka5-1.png
        bbox 37 73 37 30
        frame data/chars/logan/logan2/ka5-2.png
        @cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
        attack 63 74 70 5 0 0 0 0 0 0
        delay 10
        frame data/chars/logan/logan2/ka5-3.png
        attack 0 0 0 0 0 0 0 0 0 0
        delay 6
        bbox 44 68 27 44
        frame data/chars/logan/logan2/ka5-4.png

        anim follow5
        hitflash blood3
loop 0
delay 6
offset 67 114
fastattack 1
        bbox 58 59 21 55
        frame data/chars/logan/logan2/a2-1.png
@cmd dasher 0 4 0 1
        attack 74 52 26 52 40 1 0 0 0 0
        frame data/chars/logan/logan2/a2-1.png
        frame data/chars/logan/a2-2.png
@cmd dasher 0 0 0 0
        frame data/chars/logan/logan2/a2-3.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/logan/logan2/a3-1.png
 
I would suggest changing the follow animations to freespecial animations. using a cancel command that points to the next animation at the push of a button.

Try this.

--------------------------------example--------------------------------
anim  freespecial
            cancel 3 6 0  U A       freespecial2
  hitflash  blood2
  loop  0
  delay  6
  offset  67 114
        bbox  55 53 28 61
  @cmd  mpcost 30
        frame  data/chars/logan/logan2/ka1-1.png
        frame  data/chars/logan/logan2/ka1-2.png
        @cmd  randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
        attack  74 56 61 46 5 0 0 0 0 0
        delay  5
        frame  data/chars/logan/logan2/ka1-3.png
        frame  data/chars/logan/logan2/ka1-3.png
        frame  data/chars/logan/logan2/ka1-3.png
        attack  0 0 0 0 0 0 0 0 0 0
        delay  6
        frame  data/chars/logan/logan2/ka1-4.png

anim  freespecial2
            cancel 3 6 0  U A       freespecial3
        hitflash  blood3
  loop  0
  delay  6
  offset  67 114
        bbox  53 58 24 55
        @cmd  randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
        frame  data/chars/logan/logan2/ka2-1.png
        frame  data/chars/logan/logan2/ka2-1.png
        attack  72 66 63 30 5 0 0 0 0 0
        delay  5
        frame  data/chars/logan/logan2/ka2-2.png
        frame  data/chars/logan/logan2/ka2-2.png
        frame  data/chars/logan/logan2/ka2-2.png
        attack  0 0 0 0 0 0 0 0 0 0
        delay    6
        frame  data/chars/logan/logan2/ka2-1.png

anim  freespecial3
            cancel 4 7 0  U A       freespecial4
        hitflash  blood2
  loop  0
  delay  6
  offset  67 114
  fastattack 1
        bbox  55 63 28 52
        frame  data/chars/logan/logan2/ka3-1.png
        @cmd  randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
        attack  77 51 51 63 15 0 0 0 0 0
        delay  10
        frame  data/chars/logan/logan2/ka3-2.png
        frame  data/chars/logan/logan2/ka3-2.png
        attack  0 0 0 0 0 0 0 0 0 0
        frame  data/chars/logan/logan2/ka3-2.png
        attack  90 78 30 48 5 0 0 0 0 0
        frame  data/chars/logan/logan2/ka3-3.png
        frame  data/chars/logan/logan2/ka3-3.png
        attack  0 0 0 0 0 0 0 0 0 0
        delay  6
        frame  data/chars/logan/logan2/ka3-4.png

anim  freespecial4
            cancel 3 5 0  U A       freespecial5
        hitflash  blood2
  loop  0
  delay  6
  offset  67 114
  fastattack 1
        bbox  51 69 24 45
        frame  data/chars/logan/logan2/ka5-1.png
        bbox  37 73 37 30
        frame  data/chars/logan/logan2/ka5-2.png
        @cmd  randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
        attack  63 74 70 5 0 0 0 0 0 0
        delay  5
        frame  data/chars/logan/logan2/ka5-3.png
        frame  data/chars/logan/logan2/ka5-3.png
        attack  0 0 0 0 0 0 0 0 0 0
        delay  6
        bbox  44 68 27 44
        frame  data/chars/logan/logan2/ka5-4.png

anim  freespecial5
        hitflash  blood3
  loop  0
  delay  6
  offset  67 114
  fastattack 1
        bbox  58 59 21 55
        frame  data/chars/logan/logan2/a2-1.png
        @cmd  dasher 0 4 0 1
        attack  74 52 26 52 40 1 0 0 100
        frame  data/chars/logan/logan2/a2-1.png
        frame  data/chars/logan/a2-2.png
        @cmd  dasher 0 0 0 0
        frame  data/chars/logan/logan2/a2-3.png
        attack  0 0 0 0 0 0 0 0 0 0
        frame  data/chars/logan/logan2/a3-1.png
 
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