esn23
Active member
Well Im not doing something right. What i originaly wanted to do was make the player pull out a kitana and hit them each hit getting more and more powerful. So for example you press up and attack for first hit when it connects you press up and attack again and again until all 5 hits are done. This would not be a normal attack but a free special that consumes mana. I had no clue how to do this so i tried follows the problem with those is they happen without pressing a button and i dont think they are going in the correct order or anything. Can someone please tell me if the above is possible if not im cool with doing the follow thing but its not working right. here is the code
anim freespecial
hitflash blood2
loop 0
delay 6
offset 67 114
fastattack 1
followanim 2
followcond 1
bbox 55 53 28 61
@cmd mpcost 30
frame data/chars/logan/logan2/ka1-1.png
frame data/chars/logan/logan2/ka1-2.png
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 74 56 61 46 5 0 0 0 0 0
delay 15
frame data/chars/logan/logan2/ka1-3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/logan/logan2/ka1-4.png
anim follow2
hitflash blood3
loop 0
delay 6
offset 67 114
fastattack 1
followanim 3
followcond 1
bbox 53 58 24 55
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
frame data/chars/logan/logan2/ka2-1.png
frame data/chars/logan/logan2/ka2-1.png
attack 72 66 63 30 5 0 0 0 0 0
delay 15
frame data/chars/logan/logan2/ka2-2.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/logan/logan2/ka2-1.png
anim follow3
hitflash blood2
loop 0
delay 6
offset 67 114
fastattack 1
followanim 4
followcond 1
bbox 55 63 28 52
frame data/chars/logan/logan2/ka3-1.png
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 77 51 51 63 15 0 0 0 0 0
delay 20
frame data/chars/logan/logan2/ka3-2.png
attack 0 0 0 0 0 0 0 0 0 0
attack 90 78 30 48 5 0 0 0 0 0
frame data/chars/logan/logan2/ka3-3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/logan/logan2/ka3-4.png
anim follow4
hitflash blood2
loop 0
delay 6
offset 67 114
fastattack 1
followanim 5
followcond 1
bbox 51 69 24 45
frame data/chars/logan/logan2/ka5-1.png
bbox 37 73 37 30
frame data/chars/logan/logan2/ka5-2.png
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 63 74 70 5 0 0 0 0 0 0
delay 10
frame data/chars/logan/logan2/ka5-3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
bbox 44 68 27 44
frame data/chars/logan/logan2/ka5-4.png
anim follow5
hitflash blood3
loop 0
delay 6
offset 67 114
fastattack 1
bbox 58 59 21 55
frame data/chars/logan/logan2/a2-1.png
@cmd dasher 0 4 0 1
attack 74 52 26 52 40 1 0 0 0 0
frame data/chars/logan/logan2/a2-1.png
frame data/chars/logan/a2-2.png
@cmd dasher 0 0 0 0
frame data/chars/logan/logan2/a2-3.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/logan/logan2/a3-1.png
anim freespecial
hitflash blood2
loop 0
delay 6
offset 67 114
fastattack 1
followanim 2
followcond 1
bbox 55 53 28 61
@cmd mpcost 30
frame data/chars/logan/logan2/ka1-1.png
frame data/chars/logan/logan2/ka1-2.png
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 74 56 61 46 5 0 0 0 0 0
delay 15
frame data/chars/logan/logan2/ka1-3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/logan/logan2/ka1-4.png
anim follow2
hitflash blood3
loop 0
delay 6
offset 67 114
fastattack 1
followanim 3
followcond 1
bbox 53 58 24 55
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
frame data/chars/logan/logan2/ka2-1.png
frame data/chars/logan/logan2/ka2-1.png
attack 72 66 63 30 5 0 0 0 0 0
delay 15
frame data/chars/logan/logan2/ka2-2.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/logan/logan2/ka2-1.png
anim follow3
hitflash blood2
loop 0
delay 6
offset 67 114
fastattack 1
followanim 4
followcond 1
bbox 55 63 28 52
frame data/chars/logan/logan2/ka3-1.png
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 77 51 51 63 15 0 0 0 0 0
delay 20
frame data/chars/logan/logan2/ka3-2.png
attack 0 0 0 0 0 0 0 0 0 0
attack 90 78 30 48 5 0 0 0 0 0
frame data/chars/logan/logan2/ka3-3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
frame data/chars/logan/logan2/ka3-4.png
anim follow4
hitflash blood2
loop 0
delay 6
offset 67 114
fastattack 1
followanim 5
followcond 1
bbox 51 69 24 45
frame data/chars/logan/logan2/ka5-1.png
bbox 37 73 37 30
frame data/chars/logan/logan2/ka5-2.png
@cmd randSound "sfx/w/c1.wav" "sfx/w/c2.wav" "sfx/w/c3.wav"
attack 63 74 70 5 0 0 0 0 0 0
delay 10
frame data/chars/logan/logan2/ka5-3.png
attack 0 0 0 0 0 0 0 0 0 0
delay 6
bbox 44 68 27 44
frame data/chars/logan/logan2/ka5-4.png
anim follow5
hitflash blood3
loop 0
delay 6
offset 67 114
fastattack 1
bbox 58 59 21 55
frame data/chars/logan/logan2/a2-1.png
@cmd dasher 0 4 0 1
attack 74 52 26 52 40 1 0 0 0 0
frame data/chars/logan/logan2/a2-1.png
frame data/chars/logan/a2-2.png
@cmd dasher 0 0 0 0
frame data/chars/logan/logan2/a2-3.png
attack 0 0 0 0 0 0 0 0 0 0
frame data/chars/logan/logan2/a3-1.png