[tuto] Easy multiple Intros/Winposes

I know that many people already knows this, but this could helps the new creators (and why not the old ones too?) to have multiple win or intro poses

for Exemple, the win poses

;---------------------------------------------------------------------------
; Win state decider
; CNS difficulty: basic
[Statedef 180]
type = S

[state 190, 5]
type = changestate
trigger1 = 1
value = 18000+(random%2)

As you can see, with this small code you can make your char goes to any state from 180 to 184. Because when the var(0) value is, for example, 2, the result of 180+(random% is equal to 182.

The same could be aplied to the intro poses...just put this code on the state 190 and change the value to 190+var(0).

A small trick

If you wann more than 4 intro poses, you have to do this trick. On mugen, you can choose the states from 191-194 to intro, because the state 195 is for taunt.

So, the trick is to make states of higher numbers. On Spec Ops, we use the formula 190 * 100, so the intro states will be 19000,19001,19002 and so on.

You just need to change this part of code:

[state 190, 5]; makes the character goes to the desided state
type = changestate
trigger1 = !time
19000+(random%2)*100

The same goes to the intro states

;D
 
Yeah, I use some basic code based on Player life for my fulgame project.
Since I've created some kind of mugen "edited" engine, everything is on a standard.
All my characters have 2 winposes based on life.
-"easy victory"
-"difficult match"

Code:
;(+ de 50 de life) easy victory
[State 180, 1]
type = ChangeState
triggerall = life = [500,1000]
trigger1 = Time = 0
value = 181

;(- de 50 de life) difficult match
[State 180, 2]
type = ChangeState
triggerall = life = [0,499]
trigger1 = Time = 0
value = 182

It can be useful for noobs... :)
 
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