weaponframe blinking

mtrain

New member
Character have next animation playing when special button is pressed:

anim freespecial5
      weaponframe 11 2
  loop 0
      delay 15
    offset  280 297
  frame  data/chars/player/q/1151.gif
      delay  20
  frame    data/chars/player/q/11502.gif
      delay  5
    frame  data/chars/player/q/1150.gif
  frame  data/chars/player/q/11501.gif
  frame    data/chars/player/q/1149.gif
  frame    data/chars/player/q/11491.gif
  frame    data/chars/player/q/11481.gif
  frame    data/chars/player/q/11482.gif
  frame    data/chars/player/q/11483.gif
  frame    data/chars/player/q/1148.gif
  frame    data/chars/player/q/11483.gif
  frame    data/chars/player/q/1148.gif
  frame    data/chars/player/q/1148.gif

After that he becomes another character that can be play next animation by same button, to back to normal stance without weapon:

anim freespecial5
  weaponframe 7 3
loop 0
  delay 5
  offset  280 297
frame data/chars/player/q/11481.gif
frame data/chars/player/q/11491.gif
frame data/chars/player/q/1149.gif
frame  data/chars/player/q/11501.gif
frame  data/chars/player/q/1150.gif
delay  15
frame  data/chars/player/q/11502.gif
frame  data/chars/player/q/1151.gif
frame  data/chars/player/q/1151.gif

it is work, but why after playing both animations there is one blinking frame appears? So after animation character blinks with frame when he have weapon or did not in second case.

header character code have:

weapons player1 playerw player


Thank you)
 
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