mtrain
New member
Character have next animation playing when special button is pressed:
anim freespecial5
weaponframe 11 2
loop 0
delay 15
offset 280 297
frame data/chars/player/q/1151.gif
delay 20
frame data/chars/player/q/11502.gif
delay 5
frame data/chars/player/q/1150.gif
frame data/chars/player/q/11501.gif
frame data/chars/player/q/1149.gif
frame data/chars/player/q/11491.gif
frame data/chars/player/q/11481.gif
frame data/chars/player/q/11482.gif
frame data/chars/player/q/11483.gif
frame data/chars/player/q/1148.gif
frame data/chars/player/q/11483.gif
frame data/chars/player/q/1148.gif
frame data/chars/player/q/1148.gif
After that he becomes another character that can be play next animation by same button, to back to normal stance without weapon:
anim freespecial5
weaponframe 7 3
loop 0
delay 5
offset 280 297
frame data/chars/player/q/11481.gif
frame data/chars/player/q/11491.gif
frame data/chars/player/q/1149.gif
frame data/chars/player/q/11501.gif
frame data/chars/player/q/1150.gif
delay 15
frame data/chars/player/q/11502.gif
frame data/chars/player/q/1151.gif
frame data/chars/player/q/1151.gif
it is work, but why after playing both animations there is one blinking frame appears? So after animation character blinks with frame when he have weapon or did not in second case.
header character code have:
weapons player1 playerw player
Thank you)
anim freespecial5
weaponframe 11 2
loop 0
delay 15
offset 280 297
frame data/chars/player/q/1151.gif
delay 20
frame data/chars/player/q/11502.gif
delay 5
frame data/chars/player/q/1150.gif
frame data/chars/player/q/11501.gif
frame data/chars/player/q/1149.gif
frame data/chars/player/q/11491.gif
frame data/chars/player/q/11481.gif
frame data/chars/player/q/11482.gif
frame data/chars/player/q/11483.gif
frame data/chars/player/q/1148.gif
frame data/chars/player/q/11483.gif
frame data/chars/player/q/1148.gif
frame data/chars/player/q/1148.gif
After that he becomes another character that can be play next animation by same button, to back to normal stance without weapon:
anim freespecial5
weaponframe 7 3
loop 0
delay 5
offset 280 297
frame data/chars/player/q/11481.gif
frame data/chars/player/q/11491.gif
frame data/chars/player/q/1149.gif
frame data/chars/player/q/11501.gif
frame data/chars/player/q/1150.gif
delay 15
frame data/chars/player/q/11502.gif
frame data/chars/player/q/1151.gif
frame data/chars/player/q/1151.gif
it is work, but why after playing both animations there is one blinking frame appears? So after animation character blinks with frame when he have weapon or did not in second case.
header character code have:
weapons player1 playerw player
Thank you)