Any wider and he won't have any eyes! XDDon Vecta said:I love the cholo of the third row. Make his bandana slightly wider and closer to his brow so he looks like a real Ese.
These were my thoughts exactly. For his combo I was thinking Jab, Right hook, Left hook, Straight or Uppercut for one of his combos. This takes inspiration from ray/billy from Final Fight 3. I also thought of giving him an evasive move similar to the bartender from Final Fight 3 for his more evasive AI, should challenge the player to use the back attack a little more I think.Bloodbane said:Looks good!
He doesn't need weapon and to compensate that he could have a long combo (5 hits at least)
For Dante variation, give him 3 hits combo which doesn't knock down. This guy will be real nuisance if grouped with other enemies![]()
Ah okay, I get what you mean now haha.Don Vecta said:I was thinking in the wide of Mona or Lisa's bandanna in game sprite, more or less.
BTW, remember the game Karate Blazers? There were a sort of kickboxers there who had a very annoying dodging sway move. You can use their animation and value as well.
Also, did you read my feedback at the SORR Forums? Left a couple of observations myself.
There were a sort of kickboxers there who had a very annoying dodging sway move. You can use their animation and value as well
Bloodbane said:There were a sort of kickboxers there who had a very annoying dodging sway move. You can use their animation and value as well
Hmmm... were you referring to the hatted boxers who likes to uppercut? man, those guys are really annoying
Thanks! that's the idea here for the generic goon, might redo the animation altogether but we'll see.nedflandeurse said:Good sprites!
Walking anim is very smooth
I presume it's only the first step before to actually redraw the legs correctly.
Anyway good luck.![]()
Don Vecta said:Great, the fixes on the boxers and cholos went pretty good. I'd love to see them in action.
I was thinking in a nice intro for them cholos (and a possible weapon for them). They'd start chugging a beer or a 12oz and when the players get close, they either can throw them or break them and use it as stab weapons (of course, same principle as SORR, you get knocked down, you lose the bottle).
May I suggest to make their punches and sways with a blurry effect? Think of KOF's Vanessa more or less. They'd look deadly with those frames.
As for the generic mook... I say let's get rid of his knee pads. They'd look simpler but more thug generic. I'm sure they'd look fancier with other palette combinations.
Yeah the current look is really rough kind of a mixture of different things. I thought of maybe a more aerobic style, cartwheels, flying knee for an anti air maybe even a frankensteiner like May from FF3?And about the kickboxing girls... dunno, they look A LOT like KOF's Angel. They still need some work... maybe their moveset being more MMA styled (think Ronda Rousey).
I'd be glad to hear them! you can PM me if you'd like.I have some ideas for other mooks.
If you're going to add Gold, Silver and Bronz (McBride, McLean and MacLeod) or equivalents to bodyguards/agents, may I recommend to separate them in styles?
These all sound like solid ideas, they're almost boss characters in that regard! I do have a particular bruiser type character you may like, one of his variations is a nod to armand/duke.I see Bronz more martial art skilled (think in the Double Dragon Agents agents more or less or in the Fox enemy from Ninja Warriors Again). Tough assholes that block and kick serious asses with agile and effective moves but rely too little in weapons. If he had to draw something, a pea shooter might do, but he could be disarmed easily or kill his 12 bullets ammo quickly. His build can be skinny and wiry, a bit like the boxers.
Silver, the bald man, see him more in a self defense style with lots of grabs. Probably a bit taller and bulkier (SORR doesn't have many big guys). Specialist in holds, throws and slams. Punches and kicks less elegant but more defense/knockdown oriented (a-la KOF Seth asa base) and maybe a taser as a weapon or a baton. If needed a firearm, a stubby shotgun could work, but as Bronz, not much reliance of them.
Gold, by the other hand, I see him as a weapon nut. Not much of a hand to hand combatant, he'd pull out pea shooters, shotguns and even mini uzi's (a-la SORR Slash). He'd be more classic as in always welding a gun, hit you with it and try to have distance to shoot you. His build might be regular, like the original.
Just few concepts. If you like them, I could support a bit myself.
Depending on the direction I may go this route.Don Vecta said:Well, actually they could be sub-bosses in a fight... then subsequent appearances can leave them as toned down mooks.
Yeah I think it's for the best, I'd like to post my other experiments in here sometime later.Uche said:I am thinking that this should go to General Discussion as well. As for the ruffians, I'd like to see them behave as something outside of a Galsia clone. The females looks like they're fit for a beach.
DintheAbary said:![]()
Moon Beach concept, Engine is going okay. Struggling with certain things which is why I'm not satisfied enough to record any game play but the project is still alive!
Yup still in concept while I work on the base goons. Any suggestions would be appreciated.Uche said:The female bikini kickboxers haven't changed.