Thank you for those kind words. King of Fighters 2000Same here I have a preference for the classic (AODK sprite) over the NGBC one.
To me, NGBC Kisarah have weird proportions and she looks very lazy in her way to move and fight. (And the bag stuff is too present in her gameplay)
I prefered the AODK fighting style. More based on kicks + a mix up of pro wrestling and Judo/jujitsu grappling...
If I can make a critic about your edit.
-I like the colors, even if I prefer the brown hair for this "classic Kisarah"
-She seems to have very long legs (lower leg part) compared to her upper body part.
-Because of hair work, she seens to have small head now.
-Small feet is a good touch
But I like the design idea. It's not just a kof palette swap to AODK sprite.
I'm only affraid it takes more time to edit her in this style.
Looking back now, it seems that the character's head can be expressed a little more abundantly. Let's adjust the proportions one more time.Same here I have a preference for the classic (AODK sprite) over the NGBC one.
To me, NGBC Kisarah have weird proportions and she looks very lazy in her way to move and fight. (And the bag stuff is too present in her gameplay)
I prefered the AODK fighting style. More based on kicks + a mix up of pro wrestling and Judo/jujitsu grappling...
If I can make a critic about your edit.
-I like the colors, even if I prefer the brown hair for this "classic Kisarah"
-She seems to have very long legs (lower leg part) compared to her upper body part.
-Because of hair work, she seens to have small head now.
-Small feet is a good touch
But I like the design idea. It's not just a kof palette swap to AODK sprite.
I'm only affraid it takes more time to edit her in this style.
The second result is as follows.Just a random post...
This is NOT an exemple, but looooong time ago I tried to edit Kisarah just for fun.
Because I never liked her NGBC version.
The result was weird.
![]()
1-NGBC(unedited)
2-Old Kisarah Style in KOF-like style (not perfect)
3-Some tweak of AODK sprite (but too much hair, too big head...)
I still have plans in the future to make a custom version of Kisarah for Mugen. in CVS style, she would look like the number 2, but in CVS style.
Also she will have a mix up of AODK moves (mostly) + some moves from NGBC...
EDIT :
I tried to edit just the size and hair. Sorry it's small.
But I think you will make it better... (This is just to explain my idea)
Again... I love your colors!
![]()
The second one looks cool. Kisarah would really be perfect in a proper Capcom vs. SNK 2 style, and really fitting for her character as a whole. And seeing her swinging her briefcase in NGBC seemed to be odd and out of character.Just a random post...
This is NOT an exemple, but looooong time ago I tried to edit Kisarah just for fun.
Because I never liked her NGBC version.
The result was weird.
![]()
1-NGBC(unedited)
2-Old Kisarah Style in KOF-like style (not perfect)
3-Some tweak of AODK sprite (but too much hair, too big head...)
I still have plans in the future to make a custom version of Kisarah for Mugen. in CVS style, she would look like the number 2, but in CVS style.
Also she will have a mix up of AODK moves (mostly) + some moves from NGBC...
EDIT :
I tried to edit just the size and hair. Sorry it's small.
But I think you will make it better... (This is just to explain my idea)
Again... I love your colors!
![]()
Of course it's better!The second result is as follows.
I shortened my calves and made my hair a little fuller.
View attachment 2335
thank youLooks better with less intense colors
thank youYes, better with these colors.
Also, it's not easy to make KOF sprite from CVS style sprite. Many differences...
Direction of light, colors, different head size, same for hands and feets. (A lot of work)
But some good simple edits can make it almost KOF like.
Good luck with all your projects!
thank youIt does look a lot better, not only the darker colors make the entire design more appealing, it's also not so harmful to the eyes. And kudos for giving more details to the sprite overall.
My friend is not in a hurry, I think Stage is made first so that the game progresses faster.thank you
Because of this part of me, there is also a disadvantage that the game production is slow.
That's right. No matter how many characters you create, you need stages to progress.My friend is not in a hurry, I think Stage is made first so that the game progresses faster.
I understand that...thank you
Because of this part of me, there is also a disadvantage that the game production is slow.
Thanks for your work.(습니다)That's right. No matter how many characters you create, you need stages to progress.
There is a stage that I made before the actual work, and I will activate it.