aL BeasTie
Well-known member
Beating Enemies on the Ground by BonusJZ
This is a one of my new features that i use in upcoming mod Violent Storm.
Intro:
I allways loved way i use to treat punks in mighty Vendeta when they fall on the ground and i want to see this in my game - here i present an anim of Terry but other characters have other ground finishers.
Procedure:
First make propher animation of attack for character and put it as one of freespecial ( in this ex Terry use U D A )
Second desite if you want hit enemy onese or more - hier Terry deliver
one veeery hard punch - and set attack bbox very low ( here only his fist in the frame that hit ground and attack is also set as KO)
Now poor boy Tom - you have to include bbox in his fall anim (last frames is enough) . You gain also next new feature that give you option to pick him up from the ground ( his a minor enemy so he dont have a riseattack wich can be attack/counter/dodge) and give him next lesson.
If you want use more hits when hi/her on the ground use egz. attack3(not animtion) and make propher enemy anim pain3 (as lying on the ground).
Now how you think Tom gets the lesson or hit him again.
by BonusJZ
EDIT BY O ILUSIONISTA:
JZ forgot to say HOW you set it This is how:
Just add it to your attack attributeand it will work. You can use, like the tutorial said, a custom attack to trigger a custom pain.
This is one example:
This is a one of my new features that i use in upcoming mod Violent Storm.
Intro:
I allways loved way i use to treat punks in mighty Vendeta when they fall on the ground and i want to see this in my game - here i present an anim of Terry but other characters have other ground finishers.
Procedure:
First make propher animation of attack for character and put it as one of freespecial ( in this ex Terry use U D A )
Second desite if you want hit enemy onese or more - hier Terry deliver
one veeery hard punch - and set attack bbox very low ( here only his fist in the frame that hit ground and attack is also set as KO)
Now poor boy Tom - you have to include bbox in his fall anim (last frames is enough) . You gain also next new feature that give you option to pick him up from the ground ( his a minor enemy so he dont have a riseattack wich can be attack/counter/dodge) and give him next lesson.
If you want use more hits when hi/her on the ground use egz. attack3(not animtion) and make propher enemy anim pain3 (as lying on the ground).
Now how you think Tom gets the lesson or hit him again.
by BonusJZ
EDIT BY O ILUSIONISTA:
JZ forgot to say HOW you set it This is how:
OTG {bi}
~This command determines how attackbox affect lying opponent.
0 = Attackbox can't hit lying opponent at all
1 = Attackbox can hit lying oppoent
2 = Attack boxes can only hit down opponents.
Just add it to your attack attributeand it will work. You can use, like the tutorial said, a custom attack to trigger a custom pain.
This is one example:
anim follow15
loop 0
range -15 70
rangez -18 18
delay 3
attackone 1
fastattack 1
otg 2
followcond 1
followanim 16