Initially I wasn't going to share this VOD because honestly I felt that I was being too negative/nit picky with my review but after reading the 2 previous comments, I do share their sentiments & they are somewhat reflected in this.
My main issues were the forward special (as I feel that move is...
I would add that the flip probably could use some... For lack of a better term: "weight" to it like a slower lead up to the flip/enemy stun animation before the knock back.
Can be argued a skilled player would also count how long it takes for the OK bar to fully recharge & keep that in mind.
..That's a staple of most beat 'em up games... The whole point is risk vs reward.
If you want to spam special moves for free, there's fighting games. 😅
Kinda makes the...
Agreed with O Ilusionista, this will get annoying REAL fast with the rate the bars will recharge over the course of a single gameplay - Let alone for 4 players.
This is an intended feature indicative of the original game to not spam the specials...
In fact, IIRC, in the Japanese version of...
Same here. That was partly why we always used it when we got to the very top, just to see the absurdity. 😄
I also found a funny visual where if you throw an enemy off the edge & call the cops, you'd see the enemy keep falling or something.
Will see if I can recreate it.
Thank you.
To be blunt/honest, I thought it kind of rude without even asking or getting an idea about the project/creator's vision to start making suggestions to 'pixel perfect' the original games.
Even at this point, to suggest things from SoRR because clearly this is it's own thing & like you...
I think they're talking about in the original, near the middle/3 quarters of the stage when you're walking & it rains before getting to the next set of enemies.
Forgot to submit this before but I came across this issue with the HUD when having a CPU partner in the game play.
It seemed to correct itself when going through the options again as you can see at 17:13.