Recent content by Crimsondeath

  1. Crimsondeath

    Enemies at the edge of the screen

    I modified the second script, so now fits perfect for my game: void isOffScreen(){ // Check if an entity is offscreen // Douglas Baldan / O Ilusionista - 07.05.2021 void self = getlocalvar("self"); float health = getentityproperty(self, "health"); int XPosBefore =...
  2. Crimsondeath

    Enemies at the edge of the screen

    This most commonly happens in 2 player games, There are areas where the enemy (or boss) leaves the screen due to attacks where they are thrown by the players (or dodge their attacks backwards): I don't know if it's possible to make enemies "not leave the screen" (or leave just a little), I...
  3. Crimsondeath

    Solved DOT Damage Absorb Problem

    Ok Thanks Kratus :D . I tested and works great for most attacks in the game, but there is a problem I discovered using it. Some attacks like Grab Attacks use script damage: finish.c code: To sum up, I use damageentity (damageentity(target, self, Damage, Knockdownpower, Type); ) for some...
  4. Crimsondeath

    Solved DOT Damage Absorb Problem

    Hi everyone, I have an issue with the DOT (Damage Over Time) command. I’m using a script that converts damage into MP. ... void damageabsorb() { void self = getlocalvar("self"); float damage = getlocalvar("damage"); float mp = getentityproperty(self, "mp"); float mpgain =...
  5. Crimsondeath

    Complete Neon Lightning Force

    Hi everyone, I recently finished implementing the English localization for Neon Lightning Force. In this video you can see how the English version appears during the opening sequence of the game, How to Play and all game mode menus 😁😁:
  6. Crimsondeath

    Complete Neon Lightning Force

    Hi everyone, I’ve made Melania and Atlas playable in Arcade Mode (they were previously exclusive to Free Mode). I also added a small conditional detail in Stage 4B (Underground Lab - Industrial Area): - If you select Atlas, his containment chamber appears open. - If you choose another...
  7. Crimsondeath

    Complete Neon Lightning Force

    Hi everyone, I’m sharing a short development test showing recent improvements to the weapon system in Neon Lightning Force. Melee weapons now use a durability system Firearms display ammo count Special weapons (electric and flamethrowers weapons) consume fuel or energy This test is mainly to...
  8. Crimsondeath

    Complete Neon Lightning Force

    @maxman @kimono : Thanks both of you, the english version is comming (y). I’ve recently implemented a Stage Select system for the Free Mode in Neon Lightning Force. Players can now choose the starting stage of the run, from Stage 1 to Stage 6, including the alternate stages (Laloma Park and...
  9. Crimsondeath

    Complete Neon Lightning Force

    Hi everyone, long time no see! I haven’t posted here since September last year. I’ve recently added a leaderboard / high score table to Neon Lightning Force. After losing a run, players can enter their 3-letter initials and have their score recorded, just like in classic arcade games (Credits...
  10. Crimsondeath

    Solved The enemy hits you one time and can't hit you again

    The real Problem was here: frame data/chars/blackdragon/head1.gif frame data/chars/blackdragon/head1.gif @cmd dasher 0 -1.6 0 frame data/chars/blackdragon/head1.gif delay 1 attack 0 0 0 0 <------- This close the attackbox. @cmd stop @cmd...
  11. Crimsondeath

    Solved The enemy hits you one time and can't hit you again

    It's an strange bugs that's happening and I don't know why, it's present on Silver Night's Crusaders and I'm looking to fix it x.x . Here is the entity: name Black_Dragon_ health 72 nomove 1 1 type enemy noquake 1 nopain 1 nodrop 2 setlayer...
  12. Crimsondeath

    Solved Give lives to the player by Score given by Script

    Hi @O Ilusionista , thanks the script was already good, it was my mistake x.x. I was cleaning the variable ("next1up"+player) on each end stage script without knowing it x.x. I didn't realice it after I test the game with a friend some days ago xD. Sorry to everyone.
  13. Crimsondeath

    Solved Give lives to the player by Score given by Script

    Hi again, I don't know where to put this topic (Ask and Answer or Scripting), but is there a script to give lifes to the player? I know there is a "lifescore {int}" in the OpenBOR Manual, but when I give points to the player by script, for example: changeplayerproperty(0, "score"...
  14. Crimsondeath

    Solved Disable a character selection just in one scene or stage.

    Works great friend, thank you (y)(y)(y)
  15. Crimsondeath

    Solved Disable a character selection just in one scene or stage.

    Hi again, I just want to disable a player character for one stage scene. For example I want to disable "Atlas" for just the stage 4 (part 3) using the levelscript. And make him available once the player finish that stage 4 (part 3), using the endlevelscript. I read in the OpenBOR manual...
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