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Recent content by DD Tokki

  1. DD Tokki

    I made mega man 4 boss music.

    Mega Man 4 music has been updated. The length of the music has been increased to 2 minutes. This is the boss music for Mega Man 3 made today.
  2. DD Tokki

    I made mega man 4 boss music.

    This music was created using FL Studio.
  3. DD Tokki

    I made mega man 4 boss music.

    I took my time and made music. This is the boss music from Mega Man 4. Because it is not my area of expertise, it is not of high quality.
  4. DD Tokki

    King of Rage Progress

    This scene is the prologue event, which is the final stage and the first stage. The concept was done in Castlevania: Symphony of the Night.
  5. DD Tokki

    King of Rage Progress

    I drew the shape of the broken window ‘beautifully’.:oops: Because the Rugal was drawn according to the falling angle, the shape will be 90% identical.
  6. DD Tokki

    King of Rage Progress

    Currently, the shadow setting in the header of all characters is "gfxshadow 1 1".
  7. DD Tokki

    block counter

    I don’t even know what ‘ERA’ is. Since I communicate through a translator, sometimes the sentences are translated differently from what I intended.:ROFLMAO:
  8. DD Tokki

    block counter

    Videos 1 and 2: Video 3: I just checked this. thank you The ERA is definitely high. If you add special skills instead of just relying on defense, you can become a martial artist like Shiva.:D
  9. DD Tokki

    block counter

    It feels like the enemy is defending itself only when the player hits it as if grazing the enemy. If you hit it close to the front, it feels like it defends less than if you hit it from a distance. Since I've gotten to a point where I'm better at defending than when I first started, I'll hold...
  10. DD Tokki

    block counter

    I tried it again and found that by expanding the player's attack box, enemies now often try to defend themselves, but when attacking from close range, they are not as protected as expected.
  11. DD Tokki

    block counter

    thank you Does this mean that Robert's attack box passes briefly and it is too late for Chin's block to catch it? Let's fix it right away.
  12. DD Tokki

    block counter

    anim attack1 loop 0 fastattack 1 delay 4 offset 32 106 bbox 14 0 45 102 attack 0 0 0 0 0 0 0 0 0 0 @cmd degravity -0.5 frame data/sprites/sprite/chara/robert/attack-a01.gif delay 3 offset 31 108 bbox 20 0 45 104...
  13. DD Tokki

    block counter

    It is set to 'aggression -80'. It depends on the difficulty level, but this is an easy mode setting.
  14. DD Tokki

    block counter

    It blocks exactly 90% of ranged attacks, but doesn't seem to recognize close range attacks. But if you look at Streets of Rage, it's only like that in my game.
  15. DD Tokki

    block counter

    name Chin-L1 type enemy health 58 aggression -80 speed 11.8 jumpheight 5 risetime 44 jugglepoints 20 guardpoints 20 guardrate 2 knockdowncount 0 antigrab 1 antigravity -50 falldie 2 blockodds 1...
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