Recent content by Matute2175

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    Solved Problem with "super" effect

    I have already solved it, apparently the spawn01 function was not correct, I searched in drago.c script and changed to spawn03, and now if it works, the effect is always invoked on the screen. Thank you!! Bloodbane
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    Solved Problem with "super" effect

    Bloodbane I've tried that and it doesn't work either... This is a picture of the effect (the blue background on the left), it's like the one in marvel vs street fighter game. It only looks good at the beginning of the stage. If you scroll on the stage, the effect is not seen name flashcody1...
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    Solved Problem with "super" effect

    It works perfectly, @Bloodbane but when I go much further on the screen, the effect of the super only appears from the beginning of the screen, instead of being relative to the left edge where the characters are at that moment, I don't know if I'm explaining myself correctly. how could i solve...
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    In Progress King of Rage

    Thank you very much!!! @DD Tokki I've been trying and it really looks very cool, it has been very useful
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    In Progress King of Rage

    Great job, the game is looking great!!! How do you get enemies to bounce off the wall, instead of going through it? @ DD Tokki
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    Solved Problem with "super" effect

    Thank you very much, I just tried it and it works perfectly, this same function works for all players!!! I owe you a beer @ Bloodbane 😁
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    Solved Problem with "super" effect

    Thanks to all, guys, in the end what I have done is this, to make the duration match by adjusting the exact delay in both freespecial5 and flashscnuevo, putting the same delay in both. The bad thing is that I have to do it with all the player´s supers, because they are all different 😆
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    Solved Problem with "super" effect

    Hello friends, is everything ok? I wanted to ask you how I can make the effect of a freespecial last the same as the special itself. Here the command "flashscnuevo" invokes an effect on the screen that I would like to last until the end of this freespecial. I try to make them synchronized, it...
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    In Progress Streets of Rage X (Windows / Android)

    It looks complicated, but if you ever upload a template with it, I'll take a look at it. Thanks anyway @Kratus!!
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    In Progress Streets of Rage X (Windows / Android)

    Awesome work!! the game is looking great Kratus!! By the way, in the project I'm modding, I'm trying to make enemies when jugglin'd in the air bounce off walls, just like in Streets of Rage X. How can I do that @Kratus?
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    Group of enemies waiting their turn to attack

    Thank you very much, I'll try it and see how it works
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    Group of enemies waiting their turn to attack

    Hello friends!! I have a question that cannot be resolved, I want to reach an area where 3 enemies are waiting at the same time, without moving, and when I get close, one of them (only one) will come to attack me. When I defeat that enemy, then another one of them can attack me, and when I...
  13. M

    Solved Help with palette in fall animation

    thanks, very well explained @O Ilusionista :)
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    Solved Help with palette in fall animation

    Thank you so much @DCurrent !! I just tried it and it goes great. This was something that was giving me headaches :oops:. And once again, the city has been saved thanks to the openbor community !!!
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    Solved a question about off-screen attacks

    Thanks @Bloodbane and @DCurrent , it works perfectly!!!! 😁
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