Recent content by mtrain

  1. mtrain

    Demo Mass Effect - Dark Corners of the Galaxy 0.5

    @mtrain brings the hurt with a stylish take on the Mass Effect franchise. This impressive demo delivers haunting high res environments, effects, and a fast paced play style. Note this module is considered abandoned for nearly a decade and runs on a very old version of the PC OpenBOR.
  2. mtrain

    Demo Streets of Rage - Silent Storm 2.0

    Originally conceived as an unofficial 4th Streets of Rage installment, Silent Storm comes on strong with an all original sound track and high definition assets.
  3. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Hello my friends! Last week i receive an educational program for my next work position - leading engineer of a reactor controlling. It will take me a 1 year. Yay)) Sad to say, but for now i have suspended my SoR4 developing. See you next year, guys.. on the streets of Wood Oak City  ;)
  4. mtrain

    Canceled Streets of Rage 4: Silent Storm

    New enemy Marauder He is a twice bigger than character, have some interesting grab moves :P
  5. mtrain

    Escaping from grab question

    I am trying to make an escaping move from grabbing by enemy, by pressing special button. But player must perform an alternate special move. So what i make: Players special: anim special loop 0 delay 10 offset 155 138 @cmd    bigcounter frame data/chars/axel/x/1090.gif And script: void...
  6. mtrain

    OpenBOR v3.0 Build 4153 for Windows/Linux/Wii

    What is the controls in this release? :-\ The only key that working in my case is "J" as "start". Thank you.
  7. mtrain

    Blargg NTSC for OpenBOR

    Is it possible someday to add a Blargg NTSC render filter to OpenBOR. I love to run Kega Fusion emulator with this plugin, it makes nostalgic feel of playing on a real CRT tv. If you havent tried it yet, go ahead, you will love it) Thank you)
  8. mtrain

    Canceled Streets of Rage 4: Silent Storm

    I want to try something different from what i made in 2nd demo, now i am testing it. I have some ideas for that, but now my goal is to finish SoR4 ;) I cant say for everyone, but if you have basic skills in 3d graphics (modeling, texturing, animating), photoshop (or just understanding of basic...
  9. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Next shot: All are hand drawn
  10. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Get them, thank you, TheGamePlayer. Each enemy have several variations, so more names is good) I use Poser and export frame sequence as sprites and then apply palette to them. Just want to show you some raw level design and new interface and character size on screen (proportional stays more...
  11. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Thank you, cada1982) From starting over this mod work is going faster, because i took into account so much things i was doing wrong all this time. First of all it is sizing of characters according to level and walk areas, character design, exporting and editing sprites. Now i make blueprints of...
  12. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Hey guys, have a minute to post here. Here are Donovan and a new regular enemy (still without a name) with remaps.
  13. mtrain

    HUD Score font question

    Is it possible to make zeros before actual score make with different font to make them darker as in SoR3? Thank you.
  14. mtrain

    Canceled Streets of Rage 4: Silent Storm

    Agree, i took this idea when i saw this art DintheAbary, by the way i havent chanse yet to say that your art is great! Thank you, DC) Of course he will!) I can say that 4 players that will be in final roster (from 8) are Axel, Blaze, Adam and Lita Thank you, nedflandeurse, for your...
  15. mtrain

    Canceled Streets of Rage 4: Silent Storm

    And here guys is my new Blaze: I have make universal palette to be able combine her 1st, 2nd and 3rd appearance in one sprite
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