1: while my original solution was to have that hallway just lead you back to the end of the bar.
why not keep both, its a risk vs reward decision the player has to make depending on their state if that gets accepted.
2: I'm a bit conflicted on your reasoning. If the character just went...
one thing id like to see is an improvement on the presentation.
alot of things just pop in and out with no proper transition.
take the upper route of the bar for example.
at the end of the route your expected to take this smaller hallway. i originally had thought to myself "oh theres more to...
im not a fan on how most of the palettes are just basic red, green & black. i decided to try & attempt to give every one of them a new coat of paint.
ive currently done sor2 axel atm
recently Ive been spriting adam in sor2 style because of how i wasn't a fan of existing sprite sheets of him in the style. they're serviceable but they've certainly showed their age