Been on a bit of a Smash Bros kick lately (mostly in regard to Brawl and unofficial games) and had the thought of adding some kind of projectile that does a combo on impact like Ness' PK Fire. This is the best video I can find that demonstrates it:
I just remembered this existed and finished Ichigo's moveset, he's slower and clunkier than everyone else currently and his sprites definitely scream that he's from a platform fighter and NOT a beat em up.
I knew about fgLayer, what I meant is that i couldn't get it to work right, at least without having to resort to taking from someone else's level txt, the duplicate "desert-back.png" as a bglayer was meant to have that effect.
showing off the desert stage as Ichigo (who's incomplete btw, he needs the jumping animations, special moves, and icons done but I feel limited by both his sprites AND my lack of knowledge on Bleach)
I was going to add the "water" effect to the skybox to have a sort of heat haze effect but...
The lifebars are from this sprite sheet, albeit with the slant at the end being a pixel bigger and borders around where the character portrait would go. I wanted to use the backgrounds provided but thought I'd ruin the icons with one too many colors
Luffy's basically complete aside from a lack of voice clips, though I thought of making everyone mute like in Comic Stars Fighting (and the game it took sprites from, Jump Ultimate Stars).
showing off the gintama stage (purloined from an unfinished unpak'd Namco X Capcom module) - Renamon is grandfathered in and might be a secret character
found an odd open-pak variant of Night Slashers X Advance that adds Bloodrayne, Red Snake, Ibuki, Mai, Mary, Judith, and Iori and (poorly) makes it widescreen on Emumax. The file itself was hosted on a really suspicious p2p service but I've took the bullet and decided to download it and reupload...
Just to warm myself up to OpenBOR again since i've been more focused on an RPG Maker project that's ALSO in development hell, I had the thought of very loosely remaking this janky flash game I used to play a LOT in middle school in OpenBOR:
So far, the only work i've done of this concept are 3...
I'm using the final version of 3.0, i just needed a boilerplate that wasn't full of crap like OzGames' template or any of my old, abandoned projects i never even got to making .pak files of