Recent content by seahorses

  1. seahorses

    In Progress Streets of Rage X (Windows / Android)

    Having them simulated in my head and seeing them in action is whole different feeling. Thanks Kratus.
  2. seahorses

    In Progress Streets of Rage X (Windows / Android)

    Edited the Masked guy holding bazooka to make it less weird thanks to @O Ilusionista Added Masked guy into the chopper gattling gun attack, if you know the chopper color references then maybe we watch the same series in the 80's
  3. seahorses

    Streets of Rage Custom Sprites

    Thanks O. Patataboy made a lot of concept moves for Shiva and I planned to convert some of it. For Counter maybe this Brazilian Kick that Patataboy made can be used For Aerial Special, his Defensive Special can be used by editing the move like below
  4. seahorses

    Streets of Rage Custom Sprites

    For Zamza, I'm just gonna continued where I lefr off here. There's no significant update but I planned to changed some of what I already planned before. Speaking of Zamza, I found something interesting when I dug out my old Zamza files. Souther run concept based on Vega SvC I don't know why...
  5. seahorses

    Streets of Rage Custom Sprites

    Was having a hard time on first batch my expansion moveset of 5 playable characters so I'm just moving on to the second batch. The characters will be 1 Sub Boss, 2 Bosses, 1 Hero and 1 Guest Character. First character of the second batch is Ash. Ash expansion moveset 3 Stars...
  6. seahorses

    In Progress Streets of Rage X (Windows / Android)

    This is just my impulsive thoughts that I had last night in what if.. The first idea was made Donovan the bazooka guy and Galsia in helicopter but I changed it into Masked guy because I wanted him to make cameo in the game. I think it's more easier to insert villain in the same helicopter than...
  7. seahorses

    In Progress Streets of Rage X (Windows / Android)

    Yeah, I know it's weird like that but I just copy the Cops position when handling bazooka. Btw this is my first version using Donovan but I changed it to Masked villain to add more reference from SOR Artwork
  8. seahorses

    In Progress Streets of Rage X (Windows / Android)

    Just to make Rebellion mode more unique instead calling a cops for villain, I made this based on SOR Artwork using Jack body, Galsia vest, Mr. X hair & mask from Rick (Splatterhouse).
  9. seahorses

    In Progress Streets of Rage X (Windows / Android)

    I don't know how you do it but it's like you read my mind. Mr. X will have simillar moves of the 3 above. A little bit OOT here, but long long time ago when I'm learning openbor by using @ZVitor MIW game with his permission. I wanted to make Agents of Shield game (You can still see Agent...
  10. seahorses

    In Progress Streets of Rage X (Windows / Android)

    Thanks O. Mr. X is on my list but still figuring his moveset.
  11. seahorses

    In Progress Streets of Rage X (Windows / Android)

    @Kratus I've updated Max Star moves, now with fx References
  12. seahorses

    In Progress Streets of Rage X (Windows / Android)

    Colorwise, No. Spritewise, yes. Thanks for CajNatalie who pointing this out. I always thought SOR3 using the same spritesheet as BK3, turns out there's subtle differences and I'm leaning to favour the SOR3 one minus the color.
  13. seahorses

    Streets of Rage 2 - New Era

    The modding tools are still in beta testing phase.
  14. seahorses

    Streets of Rage Custom Sprites

    Currently I'm in the middle of moving out and my Ramadhan break is almost over, I don't know when I'll be back to this WIP so I'm releasing one of the WIP which I used for beta testing character editor for SOR2 New Era.
  15. seahorses

    Streets of Rage Custom Sprites

    This is old concept (only the fire breathing and the wolf ride are new), way before Shinobi Art of Vengeance and my plan is not using fancy Jutsu move for special and save it for Super and if it appplied in SOR Mechanic the Police Call will be Karyu no Jutsu. I end up not gonna used the Carlos...
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