Recent content by Skull Kingz

  1. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    I haven't posted an update in 6 months, that's embarrassing considering the fact that I work on this game literally everyday. 😪 The game is almost finished! I just passed 3 years of development. Here's my latest update. The game is fully voiced. I've been working with a number of people to help...
  2. Skull Kingz

    Engine/Audio question?

    Gotcha! Thanks DC. I like the way you broke that down.
  3. Skull Kingz

    Engine/Audio question?

    Does Openbor automatically adjust and balance out audio in game? Like if I have a .webm video that’s too loud, does the engine have built in filters that adjust audio in the background? I’m just curious because I’ve been doing a lot of audio editing lately. I was wondering if the engine lower...
  4. Skull Kingz

    Hp Damage

    Thanks @Kratus !! It works! :cool:
  5. Skull Kingz

    Hp Damage

    Nope, I thought it was using the regular font. 😬 where do I put them?
  6. Skull Kingz

    Hp Damage

    I wasn't able to get it to work unfortunately. I took the takedamage script from the enemy and assigned it to my enemies. The level boots up, but shuts down as soon as I attack my enemy in my mod. The log didn't give me a specific reason to my knowledge. Probably due to all of the spaghetti...
  7. Skull Kingz

    Hp Damage

    @Kratus or anybody, I know this is a old post. The link is dead now, does anyone have an extra copy of this?
  8. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Here’s a small glimpse of my game in action. Added audio too!
  9. Skull Kingz

    Can I use both? (Keyboard/Controller)

    I was wondering if I could have player 1 use a controller and Keyboard simultaneously? I remember MUGEN had this option built in, but I never got Openbor to do both. It was always one or the other.
  10. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks a lot! A good 70 to 80 percent of the combos/moves are done by me in real life. I set my camera up, start fighting, play it back and use the moves I like as a reference when it’s time to start animating. It’s a fun process! 😌 It makes creating combos more fluid in my opinion.
  11. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks! 😎
  12. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks! I’m working hard at it!
  13. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Thanks! I appreciate that!
  14. Skull Kingz

    In Progress SOLID: Dawn Of The Witch Hunt

    Whew!!! I’ve been extremely busy developing this game. It’s been a little over two and a half years of development now. I have been working LITERALLY every single day to bring this project to life. Here’s a few screenshots of the In-game cutscenes. Can’t wait for you guys to play this. 😎
  15. Skull Kingz

    OpenBOR Discord

    Totally unrelated, but I always loved the fact that the Openbor community gather together on a forum. Really brings a retro feel to how we communicate. There’s a lot of communities that get lost in the shuffle when they try to keep up with the latest apps and trends, but there’s a bit of comfort...
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