Engine/Audio question?

Skull Kingz

Active member
Does Openbor automatically adjust and balance out audio in game? Like if I have a .webm video that’s too loud, does the engine have built in filters that adjust audio in the background? I’m just curious because I’ve been doing a lot of audio editing lately. I was wondering if the engine lower audio files like .wav .ogg or anything that are too loud.
 
Does Openbor automatically adjust and balance out audio in game? Like if I have a .webm video that’s too loud, does the engine have built in filters that adjust audio in the background? I’m just curious because I’ve been doing a lot of audio editing lately. I was wondering if the engine lower audio files like .wav .ogg or anything that are too loud.

Not really. No engine does that.

OpenBOR does have hard-coded volume output, plus a volume adjustment in the options menu. You can also control the playback volume of individual sound effects in real time.

What it does *not* do is automatically analyze, normalize, or balance audio streams against each other at runtime. That is not something game engines do. First, it is far too complex - entire audio apps are dedicated to that sort of thing. Second, you would not really want them to, because then you would be playing “mother may I?” with your own content.

Think of it like colors in an image - the engine does not really know or care what the data “should” look or sound like. It runs the game logic and plays back the assets you give it. Balancing the audio is still something you need to handle during production.

DC
 
Back
Top Bottom