Recent content by Steve Craft

  1. Steve Craft

    Direction command in script

    So is there a script function for cameratype?
  2. Steve Craft

    Direction command in script

    is it possible to change the level's direction using script inside a level?
  3. Steve Craft

    Level Z change in script

    Is it possible to change the Level's Z boundaries by using script INSIDE the level?
  4. Steve Craft

    eliminate p{1}mp {x} {y}

    i think that you need to type like this putting # will stop that line command from working if i remember right
  5. Steve Craft

    Solved Basemap in Entities

    Does putting basemap in entities work or it's exclusive for levels?(sorry if i didn't put much detail about my question)
  6. Steve Craft

    are there Level Editor tool?

    the options i mostly heard for editors is the one you found(CMT) and Openborstats,most of the videos related to levels is quite old and it's using openborstats(even though you can use it for CMT too since it also uses .txt files),still most of the stuff you'll be doing in writing on txt files...
  7. Steve Craft

    Solved Help me with gamemusic question

    I found in the manual I never used it before but it seems to be in same section as playsample so i suppose that it can be used like playsample
  8. Steve Craft

    rip sprites

    he used "e" which in portuguese normally means "and" while "é" means "is" so i'm confused if he said "this program is photoshop? what version is that" or "this video program and photoshop? what version is that" i still think he's asking what version of photoshop is
  9. Steve Craft

    changeentityproperty "weapent" how to use?

    I tried using "weapent" but i can't find a way that make it work so you can try using a variable that confirm that the entity have a gun and make conditions that when the entity is throwing away or being forced to drop it,the variable is forced to be empty and the gun will be spawned,you also...
  10. Steve Craft

    Help with entity walk limit y axis.

    I used one of the lastests versions for the code(i don't have a console that's compatible with openbor to test it so i normally just do for PC) and for what i tested here if the code was write wrong it would only crash while running the stage that the entity is and the error would be not that...
  11. Steve Craft

    Help with entity walk limit y axis.

    By creating a script and picking z value from the entity itself void main(){ void self = getlocalvar("self"); int z = getentityproperty(self, "z") - openborvariant("ypos");//Y position of the entity if(z < 170){ // if entity reach certain Y position...
  12. Steve Craft

    Help with entity walk limit y axis.

    you can try specifying that Biker can't go to Y position that is one pixel higher/one pixel lower than its area
  13. Steve Craft

    Solved Newbie here. Help with attacks

    the only way to make another frame also damage in sequence is by adding a empty attackbox on the next frame so that on another frame you can put attackbox again to a "second" attack,however the way it is on the jumpattack isn't trying that at all,setting many attackboxes without empty attackbox...
  14. Steve Craft

    Solved Multiple boxes not working

    It's okay,i just have to go with what i'm already used to,everytime i went on legacy manual i saw the collision tutorial so much that it kept me curious but i never had found a opportunity to use it before,i'll just mark it as solved
  15. Steve Craft

    Solved Multiple boxes not working

    Today i was checking Collision tutorial and i tried to use the new attackbox command for multiple boxes,i followed exactly how the tutorial was saying but even when i did that,it simply only read the last,here's the code anim freespecial10 delay 13 offset 41 79 frame...
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