the options i mostly heard for editors is the one you found(CMT) and Openborstats,most of the videos related to levels is quite old and it's using openborstats(even though you can use it for CMT too since it also uses .txt files),still most of the stuff you'll be doing in writing on txt files...
he used "e" which in portuguese normally means "and" while "é" means "is"
so i'm confused if he said "this program is photoshop? what version is that" or "this video program and photoshop? what version is that"
i still think he's asking what version of photoshop is
I tried using "weapent" but i can't find a way that make it work so you can try using a variable that confirm that the entity have a gun and make conditions that when the entity is throwing away or being forced to drop it,the variable is forced to be empty and the gun will be spawned,you also...
I used one of the lastests versions for the code(i don't have a console that's compatible with openbor to test it so i normally just do for PC) and for what i tested here if the code was write wrong it would only crash while running the stage that the entity is and the error would be not that...
By creating a script and picking z value from the entity itself
void main(){
void self = getlocalvar("self");
int z = getentityproperty(self, "z") - openborvariant("ypos");//Y position of the entity
if(z < 170){ // if entity reach certain Y position...
the only way to make another frame also damage in sequence is by adding a empty attackbox on the next frame so that on another frame you can put attackbox again to a "second" attack,however the way it is on the jumpattack isn't trying that at all,setting many attackboxes without empty attackbox...
It's okay,i just have to go with what i'm already used to,everytime i went on legacy manual i saw the collision tutorial so much that it kept me curious but i never had found a opportunity to use it before,i'll just mark it as solved
Today i was checking Collision tutorial and i tried to use the new attackbox command for multiple boxes,i followed exactly how the tutorial was saying but even when i did that,it simply only read the last,here's the code
anim freespecial10
delay 13
offset 41 79
frame...