FDTDev
New member
I'm trying to start using the engine, so I decompiled a couple of packs to see how are they done. I went to TMNT Recolored and Extended, that I understand very well what it's movement does. And I saw this:
and then this:
For what I understand, the "attack" command only does attack in the frame it is declared.. but if that's the case, how is that the jumpattack (the classic descending air kick of the games) does damage in all it's duration ? Can somebody explain it to me ? Thanks!
Code:
anim attack1
offset 78 112
delay 10
bbox 63 55 24 37
hitfx data/sounds/knifes.wav
frame data/chars/leo/aba1.gif
delay 5
frame data/chars/leo/aba2.gif
bbox 80 68 33 28
attack 80 57 64 56 6 0 0 0 10
frame data/chars/leo/ab2.gif
delay 10
frame data/chars/leo/ab2a.gif
and then this:
Code:
anim jumpforward
delay 1
offset 102 105
bbox 97 53 22 34
jumpframe 1 3
dive 2 3
hitflash bflash
frame data/chars/leo/ja1.gif
delay 5
frame data/chars/leo/ja1.gif
offset 65 72
bbox 38 34 22 35
attack 42 35 46 33 10 1 1 0 20
delay 100
frame data/chars/leo/jk2.gif
For what I understand, the "attack" command only does attack in the frame it is declared.. but if that's the case, how is that the jumpattack (the classic descending air kick of the games) does damage in all it's duration ? Can somebody explain it to me ? Thanks!
Last edited: