I attached my update.c that contains the custom pause menu along with the other sub menus (drop player, music select, custom hud, how to plaY)
you can navigate the menu with attack1 and go back with attack 2. I have tried to "track" the i have successfully disabled the start button ending the...
I am using the "Kratus" method for custom pause menus. I have several sub neu and the "tracking" for which native option get lost sometimes.
I there a way to "detect" whether "continue" or "end game" is selected? Is there a way to "force" on or the other to be selected? I have the native menu...
Rube Golderg!! HA!! I beg to differ but seriously I was looking at Double Dragon Mini and wish I had seen that sooner. It has other functions I could use as well. I will see if I can adapt somethings and hopefully avoid other edge cases.
I am working on a ladder system. I have the ladder as an enemy that is constantly attacking but doesn't do any damage, when the ladder hits the player pain animation (attack type bug calculation is still annoying) is the start of the climb and then switches to a weapon model of the player where...
Is there a way force a player to a specific animation when they are near the bbox of a specified entity?
Is it possible to change player weapon models this way as well?
Hello Everyone,
I am trying to understand how the wall placement works in the modders tool.
From what I understand:
The base color (dark blue) section is where you CANT go.
The top color (light blue/turqouise) is a platform that player can walk on or through
If they overlap, I assume the dark...
I originally tried to spawn enemies via spawn script but the enemies would never spawn or the entity i used the spawn script with would not spawn at all. It could be my script is bad, but I am unsure how to fix it.
spawn ropert
spawnscript data\scripts\groupwrl.c
health 150
coords...
I wanted to update this thread with a new way to manage enemies via group
It requires two things:
1.Part of Bloodbane's fake enemy script
2."Chain Spawning"
The code below only spawns 3 entities but 7 enemies. custwill spawns a total of 3 enemies
scrollx 0 400
at 0
group 3 3
spawn baker...
The kitten's sacrifice will not be in vain. Script works perfectly thanks!
Do you mean something like:
if openborconstant("ANI_FREESPECIAL15") changeentitiypropperty(mprate==0) or something like that?
I am just curious and always want to learn more, this journey has been fun for me. I...
Is it possible to reduce MP per frame in a freespecial?
I have a multi hit freespecial that gives too much MP per hit even after draining all MP. Is there a way to reduce it per frame or at the end of an animation?
Sorry I may be slightly confused.
First I would use Plombo's too to convert my current gifs into useable pngs. Next, I am looking to change the reference to each gif in every txt file whether it is a background layer or entity. For example:
FROM
frame data/chars/1billy/grab01.gif
TO...
I assuem the best way to edit the ,txt files with ,gif extensions is with a custom .bat file as well. Tell it to search every .txt file and change .gif to .png?