Regards! I am sorry that I did not publish any information about the project and this led to the fact that it was not planned to be published in OpenBor for the reasons mentioned below:
First the original base support was mostly for Sega Dreamcast and eventually Xbox (canceled the PS2 and Wii Port)This is also triggered by the lack of support in Dreamcast of your Community.
Second: The work of this project began to grow enormously, which gave a titanic job in many ways and could not let the work of those involved be wasted or left without compensation.
Third: Based on various tests, this project was not supported by various platforms such as Wii, PS2 and hopefully Xbox (due to limitation with audio channels and scripts, among others)
Actually we already had a plan for its launch in Dreamcast, Naomi, Atomiswave, Xbox 360, Xbox One / Series, mainly Dreamcast under the engine of Ian Michael who has given more than acceptable results for everything that was changed in the original project. Basically ...