Chronocrash Modders Tools

Chronocrash Modders Tools 0.7.11.2 (Linux build)

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- Added an option to interpret sprites data using PIL (enabled by default, uncheck to revert to previous way). This should solve problems with transparency not working properly when using certain types of gif files. @O Ilusionista

- Fixed a bug where fglayers Z property was reversed
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Animation Editor
- Mouse coords will now be shown in lower left corner
- When clicking "Set offset", the cursor will now change to a cross instead of a hand
- Clicking on a sprite will put the cursor to the corresponding "frame" line in the text editor


Level Editor

- Added support for panel order property ("aaa", "abc", ...)

General :

- File selector and animation selector will now expand properly when splitters are manually stretched.
File browser :

- Fixed a bug where levels used in multiple sets would show only in first set, and not following sets


Level Editor :
- Fixed a bug where toggling "hide entities shadow" caused a warning for entities that could not be properly loaded

@O Ilusionista
General :

- If you were in the level editor and load a file that is not a level, the editor will revert to text editor.
- If you were in the entity/animation editor and load a file that is not an entity, the editor will revert to text editor.


Level Editor :

- Added a check box to show/hide entities shadow
- Added a check box to show/hide entities offset
- Added checkboxes to show/hide entities based on their type

- "music" and "light" commands will no longer trigger "at orphans" warnings

Notes : other recent reports/suggestions have been noted and will be processed later when I have more time.
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Level Editor : added a checkbox to hide/show all entities
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Added a little tool "Check paths" in "Tools -> Tool Dialog -> Check paths".

Basically this tool will parse every entity and level file, and let you know which paths (strings starting with "data/", could be parameters for frame, palette, icon, alternatepal, and so on) doesn't correspond to a real file.

Useful to detect "missing" files. @O Ilusionista
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- Fixed crashes when pressing delete at the end of an "attack" line @Kratus

- In animation, a new "offset" can now be added by using any "offset" widget (x & y spinners, "set offset" button) @O Ilusionista
- In animation, a new "delay" can now be inserted by changing the value of the "delay" spinner
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- Added option to disable auto-backup when saving files
- Fixed issue 1 and 3 (couldn't reproduce issue 2) @Kratus ChronoCrash Modders Tools
- Fixed a bug with "save as" where the content of the wrong file was saved in the new file if you closed it right after saving it.
- Now before overwriting a file, CMT makes a copy of it (for example the previous version of "name.txt" will be backed up as ".name.txt.1"). As of now CMT keeps only the last saved version, but I may add an option to keep as many older versions of files as you want.
- Added visual "save", "undo" and "redo" buttons in main editor.
- Adjusted some colors in "Dark" theme.
- Made some tweaks to search and replace function.
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