Chronocrash Modders Tools

Chronocrash Modders Tools 0.7.11.2

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Pixel font preview :

- Added spinbox to set space between letters. Default to 0, set -1 for monospace. This setting applies to the whole app. @O Ilusionista
- Added zoom feature with mouse wheel


Compatibility issue :

- Adjusted some files to see if it fixes Windows 7 launch problem @aL BeasTie please report to me if it fixed anything for you, if not I'll try something bigger.
Animation Editor :

- Added a feature "Anim memory mode", with three options
- Option "Reset to idle" : when switching entities, the new entity will reset to idle animation (this was the default in previous versions of CMT)
- Option "Restore entity last anim" : when switching entities, the new entity will retain the last animation and frame you left it with (this is the new default as of now)
- Option "Match with previous entity" : when switching entities, the new entity will try to match the animation and frame of the last entity you edited

Note : these options are located in top right corner of frame editor, in the same area as export to gif, palette, ...


Library & opened files

- Now when you maintain "Ctrl" key before clicking on items, it will load the clicked item but it won't change the view, so you can continue picking items
- The fact that it won't change the view also means search filters won't be reset when loading items while "Ctrl" key is held


Pixel Font rendering :
Made some adjustments so that letters are now cropped and only take the space needed. Might need further adjustments but probably should be better in that regard now
Level Editor
Added support for multiple-lines script where "@end_script" is not placed at the start of a line.
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ANIMATION EDITOR :

- Added a checkbox to toggle "move command preview"
- Now whether move preview is enabled or not, setting visual property visually (offset, attack/body boxes, range...) will be adjusted properly @Bruce

- Fixed range 3D preview (it was messed up since I made adjustments to 3D objects recently)

OTHER :

- Added a fallback method to continue loading files that have minor encoding errors @Viper Snake
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This is just a re-upload of the last update but with the correct Windows packaging.

The app runs fine with this package now, but I did some changes, so maybe there are new issues. Let me know if there is any and I'll fix them.
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Fixed this bug : ChronoCrash Modders Tools

This bug probably only affected the most recent revisions (0.5.25) and not the ones before.
CMT now allows "@script" and "@end_script" to be on a single line, whereas before the app expected them to be on separate lines.
- Level Editor : re-enabled special treatment for direction of type "none" entities, but now "flip" property is considered in reverse for these entities. Hopefully that's how it works in the engine @O Ilusionista
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- Guidelines position will no longer reset on frame/anim change

- Guidelines are now thinner (half the previous thickness)



- Level Editor : disabled special treatment for direction of "none" type entities, which caused bugs.
Level Editor :


- Entities can now only be selected by clicking opaque pixels, making selection a lot more precise and intuitive.

- Selected entity now have a red outline, making selection clearer

- Disabled right click menu on items that shouldn't have it (this prevent some errors)

- Adjusted the level rebuild process for entities that were deleted in visual editor, so that it removes their inline scripts too

@O Ilusionista
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