Chronocrash Modders Tools

Chronocrash Modders Tools 0.7.9.10.1

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ANIMATION EDITOR :

- Added a checkbox to toggle "move command preview"
- Now whether move preview is enabled or not, setting visual property visually (offset, attack/body boxes, range...) will be adjusted properly @Bruce

- Fixed range 3D preview (it was messed up since I made adjustments to 3D objects recently)

OTHER :

- Added a fallback method to continue loading files that have minor encoding errors @Viper Snake
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This is just a re-upload of the last update but with the correct Windows packaging.

The app runs fine with this package now, but I did some changes, so maybe there are new issues. Let me know if there is any and I'll fix them.
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Fixed this bug : ChronoCrash Modders Tools

This bug probably only affected the most recent revisions (0.5.25) and not the ones before.
CMT now allows "@script" and "@end_script" to be on a single line, whereas before the app expected them to be on separate lines.
- Level Editor : re-enabled special treatment for direction of type "none" entities, but now "flip" property is considered in reverse for these entities. Hopefully that's how it works in the engine @O Ilusionista
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- Guidelines position will no longer reset on frame/anim change

- Guidelines are now thinner (half the previous thickness)



- Level Editor : disabled special treatment for direction of "none" type entities, which caused bugs.
Level Editor :


- Entities can now only be selected by clicking opaque pixels, making selection a lot more precise and intuitive.

- Selected entity now have a red outline, making selection clearer

- Disabled right click menu on items that shouldn't have it (this prevent some errors)

- Adjusted the level rebuild process for entities that were deleted in visual editor, so that it removes their inline scripts too

@O Ilusionista
Animation Editor : rulers and guidelines can now be toggled (at the end of menu on to of frame). They are hidden by default @O Ilusionista


Note : for guidelines, when you right click on a guideline, you can set if you want to show it on top or behind. Default to "on top" @maxman
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- Animation editor : added vertical & horizontal rulers / guide lines


- Level Editor : added initial (read) support for players spawn points (p1spawn, p2spawn, ...)


Other : minor bugs fixes here and there
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Added the ability to customize the wall colors added in last update

The controls are located in Level Editor -> Wall tab (on the right), at the bottom.
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