Animation Editor :
- Added a feature "Anim memory mode", with three options
- Option "Reset to idle" : when switching entities, the new entity will reset to idle animation (this was the default in previous versions of CMT)
- Option "Restore entity last anim" : when switching entities, the new entity will retain the last animation and frame you left it with (this is the new default as of now)
- Option "Match with previous entity" : when switching entities, the new entity will try to match the animation and frame of the last entity you edited
Note : these options are located in top right corner of frame editor, in the same area as export to gif, palette, ...
Library & opened files
- Now when you maintain "Ctrl" key before clicking on items, it will load the clicked item but it won't change the view, so you can continue picking items
- The fact that it won't change the view also means search filters won't be reset when loading items while "Ctrl" key is held
Pixel Font rendering :
Made some adjustments so that letters are now cropped and only take the space needed. Might need further adjustments but probably should be better in that regard now