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  1. Kratus

    Photoshop making Openbor crash

    @CountDownM But the engine will show the sprite exactly as it is. Changing the resolution will not improve the image automatically, it will just change the pixel size. You still need to make it manually sprite by sprite. Keep in mind that indexed images have a maximum of 256 colors. So, in case...
  2. Kratus

    Create deceleration

    @Adroiid No problem, friend :) You can try smaller decimal numbers. For example, in the video below I reduced the rate from 1.05 to 1.005, look how the slide effect is longer than my previous video.
  3. Kratus

    Photoshop making Openbor crash

    I tested your image and it seems that your character does not have the palette properly organized. The model will use the first sprite of the first animation as a default palette in case the "palette" command is missing. So, all you need to do is to apply the same palette for all sprites using...
  4. Kratus

    Create deceleration

    @Adroiid I don't know if it will fit for your purpose, but I have an example using the updatescript event. To apply it, just call it at the character header this way: Then, create the deceleration.c file and put the code below inside it. void main() { deceleration(); } void...
  5. Kratus

    Enemy Bomb Hitboxes are ignored

    Ok, no problem. About the script, try to change the candamage property in some ways: 1) Test using it at the projectile header 2) Test using it with a direct candamage entity type, like or 3) Try to remove the "type_reserved" text.
  6. Kratus

    Photoshop making Openbor crash

    @CountDownM I don't know if it's the same as yours, but this is the issue I'm talking about.
  7. Kratus

    Enemy Bomb Hitboxes are ignored

    We need more details, like the tosser script you are using. And did you try to use the legacy attack box to see if it works?
  8. Kratus

    Photoshop making Openbor crash

    Try to apply the default palette using PalApply. It also happens after saving an image file using Gimp, even if everything looks correct with the file.
  9. Kratus

    In Progress Streets of Rage X (Windows / Android)

    Thank you, my friend :)
  10. Kratus

    In Progress Streets of Rage X (Windows / Android)

    I didn't post too much news but the SOR3 (USA) Electra is done, as well as all intro/endings related to BK3/SOR3. Currently I'm fully reworking BKM Adam using the same methods I used for SOR1 Axel/Blaze in order to keep a pattern with all the SOR1 content. Credits to @Mr.Hunter by many...
  11. Kratus

    Version of OpenBOR for Android 16?

    Sorry friend, unfortunately I can't help too much. I suggest contacting the developer of each game asking for an Android version. Maybe they can even port to the engine v4, which has better Android support.
  12. Kratus

    Version of OpenBOR for Android 16?

    Ok, now I understand. In this case it's not a problem related to the Android system, it seems that you are trying to run games with OpenBOR versions different from the one that the developer used to make the game. I suggest using the exact same version as the one that comes with the game file...
  13. Kratus

    Version of OpenBOR for Android 16?

    Friend, what game are you trying to install? I don't have an Android 16 device right now to do some tests, I would like to know if the SORX apk is working fine in your device. I know that after some security updates in the Android 14, now the system shows a warning message for external apks...
  14. Kratus

    Level won't progress/end after a particular wave??

    Maybe there's an enemy stuck somewhere, or you may have some "type enemy" entity used for decoration purposes and not killed. Or even walls/platforms holding an enemy advancement, I would like to see more info about the entities and the entire level design. Try to remove all enemies and...
  15. Kratus

    OpenBOR v3.0 Build 4111 Download Link?

    Hi friend. I attached the build 4111 for you.
  16. Kratus

    Solved DOT Damage Absorb Problem

    I think it can work fine. I did some tests and didn't see any change in the mp for entities that does not have any mp declared at the header.
  17. Kratus

    Solved DOT Damage Absorb Problem

    @Crimsondeath Friend, are you using the damageabsorb script inside the takadamage event? If yes, try to migrate it to the ondoattack event and see if it solves the problem. Call it this way in the character header. Then, put this code inside. void main() { if(getlocalvar("which")){...
  18. Kratus

    In Progress Street Fighter 89 The Final Fight by Machok

    Glad to know that everything is fine with you, my friend :) Congrats on your new baby girl.
  19. Kratus

    Solved Quick time to release from a grab

    @Kerubinsutein This solution may fit for your purpose in case you are using the special animation. I tested and saw that the @Bloodbane's trick is a clever way to control the escape time.
  20. Kratus

    Solved Quick time to release from a grab

    The simplest way is by just declaring the native special, then enemies will use it to break free. Although there's no way to control the escape time (both escapehits/escapecount are used by the special2, triggered when taking damage only), it will not take too long to happen. In case it does...
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